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Commit message (
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Author
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-06-10
Scripts/Misc: Remove few more evil flags
offl
2021-05-31
Scripts/Spells: Add comments with id & name of spells part 3
offl
2021-05-29
Scripts/Spells: Add comments with id & name of spells part 2
offl
2021-05-28
Scripts/Spells: Add comments with id & name of spells part 1
offl
2021-04-16
Scripts/ML: Update Magtheridon to new model (#26420)
offl
2021-02-04
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-15
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
Peter Keresztes Schmidt
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-31
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-18
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...
Peter Keresztes Schmidt
2020-07-14
Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-05-30
Scripts/BloodFurnace: Fixed Broggok stopping work after wipe
Keader
2020-04-19
Boss/Script: Vazruden_Fix (#24197)
skipperheartbeat
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-07
Scripts/Blood Furnace: Fixed Broggok reset issues and some little improvements
Keader
2020-01-02
New year
Aokromes
2019-07-29
Scripts/Blood Furnace: Fix infinite loop in Broggok encounter
Giacomo Pozzoni
2019-07-08
Scripts/Blood Furnace: Broggok improvements (#23300)
Ianislav Vasilev
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-05-16
Instance/Script: Blood Furnace
Killyana
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-05-29
Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not s...
Keader
2018-03-26
Scripts/Magtheridon: Fixed Magtheridon inaccessible
Keader
2018-02-14
Core/Scripts: Fixed some delayed enrage
Keader
2018-02-08
Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...
Keader
2018-02-08
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-13
Core/Auras: removed caster dependency from core
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-25
Core/Misc: Fix static analysis issues
jackpoz
2017-12-15
Core/Auras: periodics refactor part 1:
ariel-
2017-11-25
Misc: More cleanup
Aokromes
2017-07-21
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...
Treeston
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
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