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path: root/src/server/scripts/Outland/HellfireCitadel
AgeCommit message (Expand)Author
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-09-04Core/Spells: Remove remaining direct accesses to SpellInfo::EffectsShauren
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-06-10Scripts/Misc: Remove few more evil flagsoffl
2021-05-31Scripts/Spells: Add comments with id & name of spells part 3offl
2021-05-29Scripts/Spells: Add comments with id & name of spells part 2offl
2021-05-28Scripts/Spells: Add comments with id & name of spells part 1offl
2021-04-16Scripts/ML: Update Magtheridon to new model (#26420)offl
2021-02-04Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-07-31Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-18Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fa...Peter Keresztes Schmidt
2020-07-14Scripts/Hellfire Citadel: Use std::chrono::duration overloads of EventMap (#2...Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-05-30Scripts/BloodFurnace: Fixed Broggok stopping work after wipeKeader
2020-04-19Boss/Script: Vazruden_Fix (#24197)skipperheartbeat
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-07Scripts/Blood Furnace: Fixed Broggok reset issues and some little improvementsKeader
2020-01-02New yearAokromes
2019-07-29Scripts/Blood Furnace: Fix infinite loop in Broggok encounterGiacomo Pozzoni
2019-07-08Scripts/Blood Furnace: Broggok improvements (#23300)Ianislav Vasilev
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-05-16Instance/Script: Blood FurnaceKillyana
2019-03-31Core/Misc: Fix GCC 8 warningsjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-05-29Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not s...Keader
2018-03-26Scripts/Magtheridon: Fixed Magtheridon inaccessibleKeader
2018-02-14Core/Scripts: Fixed some delayed enrageKeader
2018-02-08Core/Scripts: Fixed tabs issues introduced in 5bef3e426aea37b0e7555f146037c58...Keader
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-25Core/Misc: Fix static analysis issuesjackpoz
2017-12-15Core/Auras: periodics refactor part 1:ariel-
2017-11-25Misc: More cleanupAokromes
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...Treeston
2017-07-09Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston