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path: root/src/server/scripts/ScriptLoader.cpp.in.cmake
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2025-06-11Core/Misc: Fix revision_data.h and boost/predef preprocessor macro conflictShauren
2024-09-03Core/Misc: CompilerDefs/GitRevision improvementsShauren
* Removed INTEL as a separate platform (it does not belong there) * Removed BORLAND from known compilers list (it was never supported) * Simplified TRINITY_PLATFORM_WINDOWS detection (_WIN32 is always defined) * Rename revision_data.h macros that begin with a underscore * Added processor architecture to --version string * Added Linux distribution name to .server debug * Fixed some revision_data.h macros missing/wrong values when regenerated during compilation * Removed manual adding of _WIN64 macro from cmake (it is predefined internally by compiler)
2020-01-02New YearAokromes
2019-01-01Update copyright note for 2019vincent-michael
auto happy = new year(2019);
2018-01-01Update copyright note for 2018vincent-michael
auto happy = new year(2018);
2017-01-01Update copyright note for 2017vincent-michael
Happy new year
2016-04-11Core/Scripts: Split script subdirectories into independent modulesNaios
* Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable.