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AgeCommit message (Expand)Author
2020-09-06Core/Scripts: Minor fixes in boss Coren Direbrewsirikfoll
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-29Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2020-08-29Scripts/Patchwerk: Finally fix that crash for real. Closes #20247.Treeston
2020-08-29Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the ...Treeston
2020-08-23Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247.Treeston
2020-08-23Core/Scripts: Auriaya rewrite (#20204)Keader
2020-08-23Core/Scripts: Removed wrong AddThreat call in Pursuit spellscriptKeader
2020-08-23Core: Fix non-PCH buildCarbenium
2020-08-23Core/Scripts: Typo fixKeader
2020-08-23Core/Script: Krick and Ick, fixed spell PursuitKeader
2020-08-23Core/Misc: random refactorsTreeston
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-23Scripts/AzjolNerub: minor correctionsccrs
2020-08-23Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Cl...Treeston
2020-08-23Core/Creature: regenerate healthccrs
2020-08-23Scripts/Commands: .npc delete and .gobj delete now work while the specified g...Treeston
2020-08-23Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports dur...Treeston
2020-08-23Core/Scripts: Updated Razorscale to new registers modelKeader
2020-08-23Core/Razorscale: Codestyle UpdatesKeader
2020-08-23Scripts/Naxxramas: Fix Heigan the Unclean eruption event (#20129)Foereaper
2020-08-23Core/Scripts: More fixes in boss Lich King (#20147)Gustavo
2020-08-23Core/Misc: Remove Whitespacessirikfoll
2020-08-23Core/Movement: waypoint movement (#20121)ccrs
2020-08-22Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)Gustavo
2020-08-22Scripts/ICC: Minor Fixes for Lich King (#20120)Demonid
2020-08-22Core/Scripts: Razorscale Rewrite (#19828)Keader
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-22Scripts/Commands: Fix some quirkiness and potential crashes with live DB modi...Treeston
2020-08-22Scripts/Commands: New utility command: .list spawnpoints.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-20Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...Treeston
2020-08-20Warning fixShauren
2020-08-20Core/PlayerAI: Some adjustments:Treeston
2020-08-20Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid search...Treeston
2020-08-19Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too muc...Treeston
2020-08-19Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...Treeston
2020-08-19Scripts/Spell: Port spell_generic.cpp to new script registration syntax where...Treeston
2020-08-19Scripts/Item: Port spell_item.cpp scripts to new script registration syntax w...Treeston
2020-08-19Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for...treeston
2020-08-19Scripits/Item: Nitro. BOOSTS.treeston
2020-08-19Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...treeston
2020-08-18Core/Misc: Fix static analysis issuesjackpoz
2020-08-18Scripts/Commands: Fix a crash on summon when no group is avaible (#20029)Regigicas
2020-08-18Some more script adjustments ported from #19930.treeston
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-18Build fixKeader
2020-08-18Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset systemKeader
2020-08-18Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on p...Nyeriah
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston