Age | Commit message (Collapse) | Author |
|
functions to select a random element from a container where each element can have different chance of being selected
|
|
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396eb0bb195efc460944dd4e0fab2a858b300
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
|
|
|
|
Happy new year
|
|
common element
|
|
Happy new year.
|
|
4.3.4 branch)
Core/Logging: Create new logger type "Cheat". Will be used to log all cheat attempts
|
|
Happy new year.
|
|
|
|
|
|
Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
|