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Author
2018-03-03
Core/Maps: Fixed outdoors check (#21551)
Jeremy
2018-03-02
Core/Spells: explicitly disable non proccing auras when generating default procs
ariel-
2018-03-02
Core/Auras: remove too strict checks in area auras, since a few aren't owned ...
ariel-
2018-03-02
Core/Misc: fix bad dbc data for lock 'Locked ball and chain'
ariel-
2018-03-01
Core/Auras: travis fix
ariel-
2018-03-01
Core/Auras: fixed SPELL_AURA_MOD_HIT_CHANCE honoring stack rules in all cases
ariel-
2018-03-01
Core/Auras: added sanity checks for area auras having a different owner unit ...
ariel-
2018-02-28
Core/Movement: Correct distance checking
Chaouki Dhib
2018-02-27
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...
Treeston
2018-02-27
Core/Creature: Add another aggressive compatibility mode assertion to catch f...
Treeston
2018-02-26
Core/Globals: use proper type for smallint
ariel-
2018-02-26
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...
Treeston
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-26
Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...
Treeston
2018-02-24
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2018-02-24
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-24
Core/Log: Clean up some log output to include spawnId instead of lowguid.
Treeston
2018-02-24
Core/DBUpdater: Code cleanup
jackpoz
2018-02-24
Core/DBUpdater: Fix error message
jackpoz
2018-02-24
Core/Auras: check conditions against referer caster, just as spells do
ariel-
2018-02-24
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_...
Treeston
2018-02-23
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...
Treeston
2018-02-23
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...
Treeston
2018-02-23
Core/Scripts: remove hack that caused aura to not be applied and saved twice ...
ariel-
2018-02-23
AI/SmartAI: New SMART_ACTION_RESPAWN_BY_SPAWNID (hi kilyana)
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-22
Core/Scripts: apply resilience on Vampiric Touch and Unstable Affliction disp...
ariel-
2018-02-22
Core/Auras: restrict target map update only to area auras as player requires ...
ariel-
2018-02-21
Core/Unit: clear charmed/possessed state before returning client control. Wor...
ariel-
2018-02-21
DB/Spells: fix proc regression with Missile Barrage
ariel-
2018-02-20
Core/Vehicles: fix crash
ariel-
2018-02-20
Core/Entities: unit states cleanup
ariel-
2018-02-18
Core/DBUpdater: Improve message when base SQL file is missing
DDuarte
2018-02-18
Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown
jackpoz
2018-02-17
Scripts/Nexus: Fixed a rare bug when sometimes Magus telestra managed to die ...
Wilcalaf
2018-02-17
Core/Misc: ASSERT() cleanup
jackpoz
2018-02-17
Scripts/Icecrown Citadel: Prevent Lady Deathwhisper movement during first phase.
sirikfoll
2018-02-17
Core/Auras: fixed Drain Mana breaking early if caster has Mana Feed talent bu...
ariel-
2018-02-17
Core/Scripts: implement Drain Mana breaking some auras on hit
ariel-
2018-02-17
Core/Spells: Execute item casts immediately instead (#21396)
Cannix
2018-02-17
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2018-02-16
Core/Misc: Fix static analysis issues
jackpoz
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-02-16
Core/SAI: Move enum to the correct file
Killyana
2018-02-16
Core/Events: update holiday code and remove misleading log (event date is the...
ariel-
2018-02-16
Core/Scripts: implemented Fungal Decay & Tail Sting
ariel-
2018-02-16
Core/Scripts: fix Glyph of Renew interaction with Empowered Renew
ariel-
2018-02-16
Core/Auras: remove obsolete check that was preventing some auras to proc even...
ariel-
2018-02-16
Scripts/Ulduar: Fixed amount of Mole Machines in Razorscale 10 man
Keader
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