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AgeCommit message (Expand)Author
2021-12-07Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...jackpoz
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-06Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNEDjackpoz
2021-12-06Core/GameObjects: Validate rotation quaternion at startupShauren
2021-12-06Core/Misc: Fixed dynamic buildShauren
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/Handlers: apply some movement related correctionsccrs
2021-12-05Core/Handlers: random PetHandler cosmetics & codestyleccrs
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-05Spell/Scripts: Add cooldown for Arcano-Scorp spellsKillyana
2021-12-05Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)Wyrserth
2021-12-05Build: fix variable order initialization errorccrs
2021-12-05Core/Movement: implement MotionMasterDelayedAction validatorccrs
2021-12-05Core/AI: PetAI method reorderingccrs
2021-12-05Instance/Script: Blood FurnaceKillyana
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/PlayerAI: apply some movement related correctionsccrs
2021-12-05Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2021-12-05Core/Creature: equipment_id field on creature table is not working correctly,...Aokromes
2021-12-05Core/AI: couple movement related corrections in FollowerAIccrs
2021-12-05Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2021-12-05Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2021-12-05Core/AI: variable naming standarizationccrs
2021-12-05Scripts/Northrend: couple cosmetic corrections after 552720accrs
2021-12-05Scripts/Northrend: improvements for quest Get Me Outa Here! (11673) (#20753)Wyreth
2021-12-05Core/Movement: Use correct root checkShauren
2021-12-05Core/Movement: Prevent rooted units from fallingShauren
2021-12-05Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2021-12-05Core/Movement: Fix Warrior's Charge launch visual while jumping backw… (#23...Aokromes
2021-12-05Core/Quest: improve source item deletion logic for items that give quests (#2...Wyrserth
2021-12-05Core/AreaTriggers: Initialize _spawnId in constructorShauren
2021-12-04Core/AreaTriggers: Move ScriptName from areatrigger_template to areatrigger_c...Shauren
2021-12-04Core/Spells: Initialize EffectIndex of empty effects to their proper values i...Shauren
2021-12-04Core/Quests: Allow more objects to update their dynamicflags in Player::Updat...Shauren
2021-12-04Core/Quests: Optimize Player::HasQuestForGOShauren
2021-12-04Core/SAI: Fixed crash when using SMART_TARGET_CLOSEST_* in areatrigger smart ...Meji
2021-12-04Core/Conditions: Added CONDITION_SOURCE_TYPE_TRAINER_SPELL (#27321)Meji
2021-12-04Core/Units: Send PlayHoverAnim state in CreateObject if enabled by Unit::SetP...Shauren
2021-12-04Scripts/Icecrown Citadel: Fixed a edge case in Blood Quickening questKeader
2021-12-04Scripts/Icecrown Citadel: The Lich King's Last Stand quest kill credit (#23239)Demonid
2021-12-04Core/Spells: make Four Horsemen debuffs negative (#23253)Trond B. Krokli
2021-12-04Spell/Script: Throw Torch must hit only one targetKillyana
2021-12-04Core/Achievement: fix mistake related to ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM. ...Wyrserth
2021-12-04Core/Achievement: correctly credit progress for skill-related achievements wh...Wyrserth
2021-12-04Core/Misc: Log Map name in assertsjackpoz
2021-12-04Core/Misc: Log Spell/Aura name in Spell/Auras assertsjackpoz
2021-12-03Core/Vehicles: Fix accessories disappearing on resetjackpoz