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path: root/src/tools/vmap3_assembler/VMapAssembler.cpp
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2012-02-10Core/Collision: Edit source files to represent the recent changes in the ↵Ka0z
extractors (v4.00 2012_02) to avoid confusion with old extractors (v3.00 2010_07)
2010-09-25Tools/Vmap3Assembler: Clean up vmap3-assembler (patch by dasblub/lynx3d)click
- drop dead code - use std::string and std::cout instead of char*/printf() -methods --HG-- branch : trunk
2010-07-09Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - ↵click
thanks to Lynx3d (again) - add magic-header to .vmtile files - calculate waterlevels for non-flat surfaces in a more correct way - make MSVC shut up about float-issues - change logging around a bit (output function that the respective logentry comes from) - remove remaining Stormlib leftovers - set indoor/outdoor check to enabled by default (more blizzlike) --HG-- branch : trunk
2010-06-07* Rename vmap_assembler.cpp to VMapAssembler.cpp.XTZGZoReX
--HG-- branch : trunk