Age | Commit message (Collapse) | Author |
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Closes #17369
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now loaded last
Closes #18025
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Closes #17721
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Closes #14089
Closes #18006
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Ref #18002
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Closes #17858
Closes #17976
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The enum LOGIN_DEL_BNET_EXPERIED_ACCOUNT_BANNED
should be LOGIN_DEL_BNET_EXPIRED_ACCOUNT_BANNED
to avoid confusion and not need any interpretation.
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Closes #17937
Closes #17969
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PROCESS_INPLACE (no real change, just a cleanup for consistency)
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Closes #17936
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worldserver.conf is not enUS
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missile/travel time
Closes #17950
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events.
* Closes #17833
(cherry picked from commit 600e0be7e1f1654a2223ef22559dbd3adb6b100a)
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swapping
* Ref #17833
(cherry picked from commit 79adaf4ee06d9ea556edc108fa448d87f0f3b57d)
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CREATURE_DIFFICULTYFLAGS_NO_CORPSE_UPON_DEATH
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Closes #17913
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of played time) on items with limited duration
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packets (default is 1000)
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instead of the now-deprecated `exp` one
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WorldSession::HandleConfirmArtifactRespec
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(#17301)
(cherry picked from commit e2c01899272d1e6c6bbf990676b818cceaf18c9c)
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- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it)
- .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior).
- Add .npc evade command.
- Add .pet level command.
- .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected.
- New commands .server shutdown force and .server restart force bypass this limitation.
(cherry picked from commit 0e1eb460d687e545f95caf0f38a16c3feb7132a3)
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Closes #17712
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