Age | Commit message (Collapse) | Author |
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broadcast text assigned (#30387)
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changes
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* Object::BuildValuesUpdateWithFlag is actually unused
* Restore UF::UpdateFieldFlag::Owner for players (self packet)
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(#30382)
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pointer since it can be calculated dynamically
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lookups when building SMSG_UPDATE_OBJECT
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getting and writing field flags to shared function
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areatrigger (8595)
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functions instead of spreading it in all overrides
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Closes #30345
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Heartbeat and movement updates
(cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
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silly way of sending the packet
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GAMEOBJECT_TYPE_FLAGSTAND (#30368)
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ChatTextBuilders (#30343)
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* and do interact condition checks
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GAMEOBJECT_TYPE_FLAGSTAND
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* Temporary workaround to display quest details at questgiver
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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unit_flags are set
* d66f2dcdac2f1602f36cd9f1720fdbf274a37c61 followup
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Trinity::StringFormat where possible in common and database projects
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(#30348)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Traesh <nicolas.queniro@gmail.com>
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that points to where legacy.dll should be found
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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SMSG_UPDATE_OBJECT and enable packets modifying them
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FlightCapability id = 1 as well
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