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Scripts/IcecrownCitadel: Quest 'Blood Quickening' - Add Killcredit in 25ManRaid
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building with gcc 5
Closes #15616
Closes #15740
(cherry picked from commit 2d942ddcc528cc9fe718ebbd5903318fcbdab817)
# Conflicts:
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_cast.cpp
# src/server/scripts/Commands/cs_debug.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_mmaps.cpp
# src/server/scripts/Commands/cs_modify.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_reload.cpp
# src/server/scripts/Commands/cs_ticket.cpp
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closes #15733
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Convert the Duel Cooldown Reset feature to scripts
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- Do not send useless data to the client
- Fixed a rare visual bug
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Core/Player rewritten duel CD reset system
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cases as expected
* Fixes possible assertion failure in Aura::UnregisterSingleTarget
Closes #15696
Ref #15668
Cherry picked (manually) from b808910a89822f741d35d4b90e6c4bcf101cd9ef
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https://github.com/TrinityCore/TrinityCore/commit/d7cb84f6cddb56bc818b2bf30d3318d052039540
- Handle case when some players leave or InvitationType changes while running
- Add some comments
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Issue introduced in https://github.com/TrinityCore/TrinityCore/commit/b1032ed6203a5839906fab7137484b0ef8f0e58f
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Core/Battlegrounds: implement even BG teams configuration
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Core/BG fix .character changefaction pvpstats victories amount
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Correctly destroy AH pointer and return error to user in unlikely event
auctioneer is invalid
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- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)
Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
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- Fix Deathbloom (for real this time)
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Core/Scripts: The Endless Hunger & Death's Challenge, creature text
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Scripts/Commands: enhanced .instance get/setbossstate commands
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This PR solves the following say text issues:
In quest ID 12733, Death's Challenge, the creature script npc_death_knight_initiate is supposed to target the player and refer to the player character's name in the following 2 lines from `creature_text`.`entry` 28406:
- "You don't stand a chance, $n." (`BroadcastTextId` 29267)
- "Remember this day, $n, for it is the day that you will be thoroughly owned." (`BroadcastTextId` 29270)
In quest ID 12848, The Endless Hunger, the creature script npc_unworthy_initiate is supposed to target the player and refer to the player character's race in the following 2 lines from `creature_text`.`entry` 29519, 29520, 29565, 29566 and 29567:
- "You are hopelessly outmatched, $r." (`BroadcastTextId` 30212)
- "Sate your hunger on cold steel, $r!" (`BroadcastTextId` 30214)
The untargeted variables $r and $n appear in the say lines because the existing script assigns the text to the player character instead of the creatures. This does not produce any race or name information in /say or chat.
This Pull Request closes issue #14700 and replaces PR #15678.
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Core/Scripts: Friend or Fowl Achievement
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Core/Creature: Add default-disabled periodic zone combat pulse (and have base AI enable it for bosses)
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Creature/SmartAI: Fix creature aggression behavior
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Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
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- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
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Corrects issue where certain combinations of actions would cause vehicles (usually cannons/artillary) that should be rooted, to be fully movable
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Core/Ticket keep always trace of GM who resolves the ticket
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(cherry picked from commit e51b6601779050837fcc87f27579b86c50446fc3)
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* was caused through invoking "FindMySQL" after using ${MYSQL_EXECUTABLE}.
* better re-run CMake if you are affected by the mysql exe wasn't found issue.
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(cherry picked from commit 2d109b63e2f1d03a961dd58947598f73e4e43ba0)
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Core/Player: implement ResetCoolDownAfterDuel configurable feature
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Closes #14904
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- Show gossip_menu_option 9739 only if quest 12687 is accepted & not completed
- Cast spell 52693, SPELL_REALM_OF_SHADOWS, when gossip option is selected
Core script by @CreshandKesh (with some modifications)
SQL part by @CreshandKesh and @tkrokli, condition adjustment by @Killyana.
Closes #15603
Closes #15657
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Core/AuctionHouse: fix config value RATE_AUCTION_DEPOSIT < 1 ignored by deposit formula
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- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
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Thanks @jackpoz for valgrind log and @pete318 for reproduction steps
Closes #15633
(cherry picked from commit 8745e08be020471db886e11a3a7512a751141562)
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