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confusion.
Also add a parameter ´apply´ (dataint). If 1, it will set the flag, if 0, it will remove it.
Note: currently only supports 32bit integers.
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datalong2 = newvalue.
This will allow you to set the specified index value to the specified flag, as per Malcrom´s request.
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Graveyards shouldn't be captured unless the respective gates are broken.
Relic shouldn't be activated unless the respective gate is broken.
by Snakeice
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added new honor formula for player kills
added new formula for bonus honor calculation (*HK)
pls test and compare with retial
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use 80 for max level honor bonus calculation
fixed SOTA second round timer
by Gyullo
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guess what.. im on win..
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return for example) if the aura is not positive.
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Object::GetUInt32Value when pVictim is null).
Fixes issue #2458.
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- Use pointers of most abstract classes possible where applicable.
- Don´t use dynamic_cast when casting possibility is already explicitly checked per typeid.
- Where applicable use the ToCreature() and ToPlayer() functions for typecasting.
- Fix functioning of SCRIPT_COMMAND_CAST_SPELL
- Fix possible crash in SCRIPT_COMMAND_KILL
- Always include script id in error messages.
- Added a few TODO comments.
These changesets were merged in from MaNGOS:
- [9576] Implement SCRIPT_COMMAND_CREATE_ITEM by NoFantasy
- [9577] Implement SCRIPT_COMMAND_DESPAWN_SELF by NoFantasy
- [9869] Extend SCRIPT_COMMAND_QUEST_EXPLORED to allow player<->player as
source/target by NoFantasy
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Fixes issue 2500
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-proper warning text (under attack, destroyed, capture..)
-proper icons on map for gate states
-fixed second round starting
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- Add missing credits from previous Dungeon Finder commit (6f13a4afc4)
* Thanks to Zor for packet structure
* Thanks to Taliesin for initial Queue design
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* Credits to click and Xanadu who had to show some love to Malcrom
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cooperative.
(Essence of 39d9d11c09 is still intact)
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- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
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packet structure.
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A minor bug is still present, you can find it on the SDComment.
Closes issue #1105 and #2251
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- Add Rolechecks
- Can Join and Leave queue
* No Find group implementation, it just adds u to the queue.
* Still missing some join queue restrictions.
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CD on one of the random spell to avoid multiple proc of different random spell).
Take trigger_spell from dbc in case there is one and not yet handled by custom case.
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Unit::FindCurrentSpellBySpellId.
Fixes issue #2263.
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Patch by Vladimir from idea of Zhenya.
Fixes issue #702.
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loot method
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namespace, replaced priority queues with sorts and purged some unused code.
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stil WiP and not finished
removes one comment from the TODO LIST
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This is WiP and is not finished. Actually the event is not activable since
there is no script for Lore Keeper so don't complain about that.
The code itself is not finished at all, but the main event managing is
designed and implemented. Filling up the 'TODO:' commented parts of
Leviathan's DoAction() will be appreciated ;)
It's easy to implement all the tower related achievs using an array of
booleans and DoAction() triggers for tower state tracking.
It's your time Supabad, enjoy teamwork :D
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Pain was present on target, thx maxdestroyer for pointing that EffectSpellClassMask doesn't match
Fixes issue #1085.
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Pavilion.
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reset of random battlegrounds
Thanks to HP for pointing this out.
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Windows platform. Patch by scarymovie87.
Update issue 1611
The "fix" itself will require further testing, though I'm suspecting this occurs due to that the loginhash
(to a realm that has just been restarted) isn't properly initialized. Consider this as a temporary workaround.
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leftover data, not a sign we should check standing with vendor's faction
This fixes players "randomly" being unable to purchase an item due to missing reputation
Fixes issue #2193.
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Thanks to SnakeIce for posting patch, and Manuel for support during codecleanup.
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Fixes issue #126.
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Thanks nightseas for testing and finding this bug.
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Fixes a rarely seen startup crash.
*Code cleanup.
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areas. Dear God, my english rocks (:.
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- Use correct structure format
- Send opcode when instant logout
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Fixes issue #291. Thanks Ille000.
Code layout.
Please also check the SQL proposed in comment 19 of issue #291.
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