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defined in class declaration as inline automatically.
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specs.
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item (ie: Titan's Grip)
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r1296 Fix typo and check for IN_PROGRESS instead of NOT_STARTED and also return after force EnterEvadeMode in UpdateAI - skip
r1297 Set sysconfdir path in different way for linux compile, to avoid possible DOTCONF++ error at start. Patch by Saeldur - skip
r1298 Fix typo in MC instance script.
r1299 Clean up one MC boss script and remove old workarounds. Patch by Reve
r1300 Add gossip to npc_naladu. Patch by hoshie
r1301 Some minor cleanup and move one folder+source file
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r1294 Let EscortAI fill waypoint list at Start(). Scripts using escortAI then no longer need to call FillPointMovementListForCreature().
r1295 Move one misplaced source file.
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http://www.wowwiki.com/Championing
*Dont forget that this system can only works fine if has a DB support with level 80 instances' reputations(so need some data to creature_onkill_reputation).
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r1291 Move one misplaced script in yesterday commits.
r1292 Make own folder for tool, not needed for general work of SD2. - skip
r1293 Add script loader to simplify maintenance of scripts. The scripts must now be added to system/ScriptLoader.cpp instead of old way directly in ScriptMgr.
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r1288 Update include guards with better naming.
r1289 Fix typo in makefile.am - skip
r1290 Move AI remaining in misc folders to own folder base.
Rename file to same as others for consistency and update includes accordingly.
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r1287 Move all non-instance scripts that are not related to any special continent to new world folder.
sorry about mistake in last sd2 merge. there should be:
r1286 Restructure file layout and move all non-instance source files to a logical continental single folder.
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thenecromancer's patch, thank you.
* Correctly adopt spec 1's action bars into spec 2 when learning a new spec.
* Correct handling for UpdateSpecCount where count == 1.
* Other small cleanup and consistency variables.
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- submitted by Curuad
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radius in canstartattack to prevent them attack too far target.
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talent spec. By thenecromancer.
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(bd5ef2d4ac26) and change code that used hard coded numbers to use them instead - Thanks, Peldor
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Note: Dual speccing isn't working fully, going past rev 5037 is not recommended.
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relocate code for consistency
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"the gift keeps giving" until kill all mobs on map.
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death visual.
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introduced in 4481. Note the difference between "summoner" and "owner".
*Valkyr script updated.
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r1287 Move all non-instance scripts that are not related to any special continent to new world folder.
Windows users pls wait until vcproj will be fixed
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By tlexii
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for helping me test :)
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r1284 Apply SD2 code style to all uint32 arguments in gossip related functions.
r1285 Replace all remains of _GO with proper pointer style.
Aslo some other code style.
Fix typo in world_scripts_full.sql. thx Sundark
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*added enum from BGCreatures
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r1281 Added support for quest 12247. Patch by Azuritus
r1282 Added support for quest 11708. Patch by Azuritus.
Additional cleanup and code style applied.
r1283 Add support for quest 12807. Patch by Azuritus
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Author: Fog
Implemented 2 way set cache data "version":
* New db_version.cache_id field let set cache data version by DB content creators.
This can be used for content releases by seting some unique value at each release.
This value used by default.
* New mangosd.conf config option let set (overwrite DB value) or use 0 for ignore.
This can be used by serever admin for reset cache at some local changes.
Note: values use at client login and then must be unique for long period time to avoid ignored
at login some long not connected client with old same cache version value.
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r1272 Rough cleanup of hyjal-related scripts. Mainly applied SD2 code style, but also minor improvement of code and removal of not needed functions. - skip
r1273 Move code and use JustSummoned() instead of own system in hyjalAI - skip
r1274 Simplify way to determine where to spawn creature and remove already known base area passed in function. Also rename arrays. - skip
r1275 Provide updated .patch file after changes in Mangos rev 8255 - skip
r1277 Remove adding threat for summoned waves in hyjal and instead move to point when summoned. Also add simple handler to attempt move summoned closer to base bosses when not in combat. - skip
r1278 Replace world state functions in misc scripts with new ScriptedInstance function.
r1279 Simplify spawning of correct wave in hyjal. Remove no longer needed arguments in related function.
Also restore wave timer reset in case all mobs in wave are dead before master timer end. - skip
r1280 Added basic support for quest 1324. Patch by jotapdiez
Also adding additional data for further development of event.
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