| Age | Commit message (Collapse) | Author |
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Signed-off-by: DiSlord <dislord@nomail.com>
--HG--
branch : trunk
|
|
Signed-off-by: DiSlord <dislord@nomail.com>
--HG--
branch : trunk
|
|
Signed-off-by: DiSlord <dislord@nomail.com>
--HG--
branch : trunk
|
|
Fixed use AP dynamic mods (bonuses from stats)
Apply ITEM_MOD_ATTACK_POWER for ranged AP
Implement feral AP from weapon dps for druids
Signed-off-by: DiSlord <dislord@nomail.com>
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Typo in ScriptMgr.cpp.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
this command have lesser security level from default setting. Author: VladimirMangos
Original patch provided by NewAge.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Creature::IsOutOfThreatArea. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
VladimirMangos
--HG--
branch : trunk
|
|
system shutdown. Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
value at max level. Author: NoFantasy
--HG--
branch : trunk
|
|
* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster
Author: GriffonHeart
--HG--
branch : trunk
|
|
* Load homebind data early in Player::LoadFromDB and use instead initital race points
in cases need some safe point if current coordinate broken by some reason.
* Store BG entry point in to WorldLocation and simplify calls.
* Set bg entry point at GM teleports to battleground for correct
auto-recall position at battleground end.
Author: VladimirMangos
--HG--
branch : trunk
|
|
spells for aura remove and spell casting cases. Author: VladimirMangos
--HG--
branch : trunk
|
|
`mangos_string`.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
--HG--
branch : trunk
|
|
implemented like .debug arena - so you toggle debug bg on or off By balrok
--HG--
branch : trunk
|
|
result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
as expected.
Also fix outdated comment
Author: VladimirMangos
--HG--
branch : trunk
|
|
critical chances. Author: pasdVn
--HG--
branch : trunk
|
|
(The author of 7242 is Reve. Sorry)
--HG--
branch : trunk
|
|
Signed-off-by: ApoC <apoc@nymfe.net>
--HG--
branch : trunk
|
|
Signed-off-by: ApoC <apoc@nymfe.net>
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
MovementGenerator update. Original patch by ApoC. Backport from 308.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Log AchievementMgr::SendAchievementEarned only in debug.
Signed-off-by: ApoC <apoc@nymfe.net>
--HG--
branch : trunk
|
|
Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code.
--HG--
branch : trunk
|
|
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
* Simplify LootView code.
--HG--
branch : trunk
|
|
from MovementGenerator update.
Implemented delayed movement generators removed in case cleanup is triggered
from movement generator update. For this purpose is in runtime allocated vector
for temporary store of all deleted movement generators. After delayed delete
this vector is deleted.
Signed-off-by: ApoC <apoc@nymfe.net>
(With adaptation)
--HG--
branch : trunk
|
|
non-dependent spell loading from DB.
For example spell 2764 will correctly show in spellbook after re-login. Author: VladimirMangos
--HG--
branch : trunk
|