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Author
2016-11-16
Core/Gameobject: fixed sometimes not found linked trap
ariel-
2016-11-16
Core/Spell: Fixed irregular handling of SPELLMOD_DOT
ariel-
2016-11-16
Core/Unit: fix some SPELL_AURA_MOD_DAMAGE_PERCENT_DONE effects being applied ...
ariel-
2016-11-15
Core/Unit: fix build
ariel-
2016-11-15
Core/Unit: damage immune improvements (9f5df023b746d324588f175e264c62205b69e1...
ariel-
2016-11-15
Core/Spell: fix a potential null dereference crash
ariel-
2016-11-14
Core/Unit: don't use damage immunity to calculate hit result for the whole sp...
ariel-
2016-11-14
Core/Spell: perform charmer check against player controlling unit. Fixes spel...
ariel-
2016-11-14
Core/Spell: fix typo
ariel-
2016-11-14
Core/Unit: improved handling of some spell attributes
ariel-
2016-11-14
Core/Spell: fix typos
ariel-
2016-11-14
Core/Utils: build fix
ariel-
2016-11-14
Core/GameObject: use a friendly trigger for positive spells.
ariel-
2016-11-14
Core/Scripts: add checks to Master's Call script
ariel-
2016-11-14
Core/Spell: do not fail triggered Charge effects in case a root is present.
ariel-
2016-11-14
Core/Spell: Fix warrior Enrage stacking with Wrecking Crew and Imp. Defensive...
ariel-
2016-11-14
Core/Globals: Load spellspecific and aurastate after loading spell ranks
ariel-
2016-11-14
Core/Spell: use SpellEntry to select implicit targets in case RadiusEntry was...
ariel-
2016-11-14
Core/Spell: Fixed immunities for some spells (they were broken before rewrite...
ariel-
2016-11-14
Core/Unit: consider creatures with same faction to be on the same party/raid ...
ariel-
2016-11-14
Core/SpellScript: allow optional parameters to be passed to FinishCast
ariel-
2016-11-14
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...
ariel-
2016-11-14
Core/Battleground: Fix issue reported by static analysis
ariel-
2016-11-13
Core/Misc: codestyle fixes in GridNotifiers.h
ariel-
2016-11-13
Core/Scripts: Cleanup in instance_black_temple and added missing datas (#18246)
Keader
2016-11-13
Core/Auras: Fixed removing auras triggered by aurastates
Shauren
2016-11-12
Core/Unit: misc codestyle
ariel-
2016-11-12
Core/Spell: fix warning
ariel-
2016-11-12
Core/Spell: revamp of immunities system
ariel-
2016-11-12
Core/Spell: move attribute helpers to spellInfo
ariel-
2016-11-10
Core/Auth: Resolved authentication bypass
Chaosvex
2016-11-10
Core/Scripts: Fixed a typo and removed randtime of Shade of Akama events (#18...
Keader
2016-11-09
Core/SpellMgr: overwrite dbc range for Unleashed Souls
ariel-
2016-11-09
Core/Spell: reimplemented TRIGGERED_DISALLOW_PROC_EVENTS trigger flag
ariel-
2016-11-08
Core/Entities: add yet another utility overload to CastSpell, fixes AppVeyor ...
ariel-
2016-11-07
Core/Spell: fix interaction of on taken damage procs with triggered casts
ariel-
2016-11-07
Core/Spell: make a distinction between triggered flags with debugging purpose...
ariel-
2016-11-07
Core/Gameobject: remove immune flags from trigger used to cast GO spells
ariel-
2016-11-07
Core/SpellMgr: add some trap effect range overrides
ariel-
2016-11-05
Core/Spells: do not add PROC_HIT_NORMAL/PROC_HIT_CRITICAL flags if damage is ...
ariel-
2016-11-04
Core/Spell: apply SPELLFAMILY_GENERIC mods to all spells by default
ariel-
2016-11-04
[3.3.5] Core/Loot: Fix conditional Master Loot (#17943)
Richard
2016-11-03
Core/Player: fix static analysis issue
ariel-
2016-11-03
Core/SpellMgr: static analysis checks
ariel-
2016-11-03
Core/Creature: Correctly reset pathfinding capability on respawn. Prevents ev...
treeston
2016-11-03
Core/Globals: normalize DBC data for Maelstrom Weapon ranks
ariel-
2016-11-03
Core/Scripts: Archmage Arugal event script (#17922)
tkrokli
2016-11-01
Core/GameObject: spawn linked traps at gameobject creation instead of using D...
SnapperRy
2016-11-01
Remove reference to eastern plaguelands script
Dr-J
2016-11-01
Remove obsolete file
Dr-J
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