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2016-11-16Core/Gameobject: fixed sometimes not found linked trapariel-
2016-11-16Core/Spell: Fixed irregular handling of SPELLMOD_DOTariel-
2016-11-16Core/Unit: fix some SPELL_AURA_MOD_DAMAGE_PERCENT_DONE effects being applied ...ariel-
2016-11-15Core/Unit: fix buildariel-
2016-11-15Core/Unit: damage immune improvements (9f5df023b746d324588f175e264c62205b69e1...ariel-
2016-11-15Core/Spell: fix a potential null dereference crashariel-
2016-11-14Core/Unit: don't use damage immunity to calculate hit result for the whole sp...ariel-
2016-11-14Core/Spell: perform charmer check against player controlling unit. Fixes spel...ariel-
2016-11-14Core/Spell: fix typoariel-
2016-11-14Core/Unit: improved handling of some spell attributesariel-
2016-11-14Core/Spell: fix typosariel-
2016-11-14Core/Utils: build fixariel-
2016-11-14Core/GameObject: use a friendly trigger for positive spells.ariel-
2016-11-14Core/Scripts: add checks to Master's Call scriptariel-
2016-11-14Core/Spell: do not fail triggered Charge effects in case a root is present.ariel-
2016-11-14Core/Spell: Fix warrior Enrage stacking with Wrecking Crew and Imp. Defensive...ariel-
2016-11-14Core/Globals: Load spellspecific and aurastate after loading spell ranksariel-
2016-11-14Core/Spell: use SpellEntry to select implicit targets in case RadiusEntry was...ariel-
2016-11-14Core/Spell: Fixed immunities for some spells (they were broken before rewrite...ariel-
2016-11-14Core/Unit: consider creatures with same faction to be on the same party/raid ...ariel-
2016-11-14Core/SpellScript: allow optional parameters to be passed to FinishCastariel-
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-11-14Core/Battleground: Fix issue reported by static analysisariel-
2016-11-13Core/Misc: codestyle fixes in GridNotifiers.hariel-
2016-11-13Core/Scripts: Cleanup in instance_black_temple and added missing datas (#18246)Keader
2016-11-13Core/Auras: Fixed removing auras triggered by aurastatesShauren
2016-11-12Core/Unit: misc codestyleariel-
2016-11-12Core/Spell: fix warningariel-
2016-11-12Core/Spell: revamp of immunities systemariel-
2016-11-12Core/Spell: move attribute helpers to spellInfoariel-
2016-11-10Core/Auth: Resolved authentication bypassChaosvex
2016-11-10Core/Scripts: Fixed a typo and removed randtime of Shade of Akama events (#18...Keader
2016-11-09Core/SpellMgr: overwrite dbc range for Unleashed Soulsariel-
2016-11-09Core/Spell: reimplemented TRIGGERED_DISALLOW_PROC_EVENTS trigger flagariel-
2016-11-08Core/Entities: add yet another utility overload to CastSpell, fixes AppVeyor ...ariel-
2016-11-07Core/Spell: fix interaction of on taken damage procs with triggered castsariel-
2016-11-07Core/Spell: make a distinction between triggered flags with debugging purpose...ariel-
2016-11-07Core/Gameobject: remove immune flags from trigger used to cast GO spellsariel-
2016-11-07Core/SpellMgr: add some trap effect range overridesariel-
2016-11-05Core/Spells: do not add PROC_HIT_NORMAL/PROC_HIT_CRITICAL flags if damage is ...ariel-
2016-11-04Core/Spell: apply SPELLFAMILY_GENERIC mods to all spells by defaultariel-
2016-11-04[3.3.5] Core/Loot: Fix conditional Master Loot (#17943)Richard
2016-11-03Core/Player: fix static analysis issueariel-
2016-11-03Core/SpellMgr: static analysis checksariel-
2016-11-03Core/Creature: Correctly reset pathfinding capability on respawn. Prevents ev...treeston
2016-11-03Core/Globals: normalize DBC data for Maelstrom Weapon ranksariel-
2016-11-03Core/Scripts: Archmage Arugal event script (#17922)tkrokli
2016-11-01Core/GameObject: spawn linked traps at gameobject creation instead of using D...SnapperRy
2016-11-01Remove reference to eastern plaguelands scriptDr-J
2016-11-01Remove obsolete fileDr-J