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@Infamous-devel
Closes #17050
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timers. This makes update diffs immune to systemwide time changes
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objectives
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SFMT random generator
(cherry picked from commit 9e371b766c75faf899cbbe24515b8b5c01716a50)
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resurrection limit
Closes #16966
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* Thanks jackpoz for noticing
(cherry picked from commit 2698d1ff48cd449e6d5350d8b306d345f83a5de9)
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(cherry picked from commit dadc02d77a969ef97a6726c509a1851b5e4fed32)
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(cherry picked from commit 25da16ba44db9014d879f00a987d76c349469d22)
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with SMART_TARGET_ACTION_INVOKER
Closes #16752
(cherry picked from commit a05a871d7ce575e4e748c4dc65d4dc9609412efa)
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Core/Movement: Fix a bug related to unit movements
(cherry picked from commit 64675dc03a2ce32eb1ca6e91621bf5714abd649e)
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#Closes 16866
(cherry picked from commit 029527365f1763c45e8668c16ecd25ba7553bb22)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Handlers/GroupHandler.cpp
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MaxScalingLevel defined
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scripts dir
* Fixes issues when starting the worldserver not in the bin directory
or the CMAKE_INSTALL_PREFIX directory using the -c option.
(cherry picked from commit 86b0fcf67aadc0d313253befb0590d00efd085bc)
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* Disables the shared library caching on platforms completely which
never block files on usage (like linux).
(cherry picked from commit 081720b5dd5a80aa77181712d85d309d64d3ec03)
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(cherry picked from commit 3271f328de35f940f682a0dbe1d9466e29190182)
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(cherry picked from commit 11b5de63cb7c5acd2f9385a4453b8ac76dec310e)
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Also moved some methods of ItemPrototype to .cpp
Thanks to Yehonal for the original patch
Closes #16884
(cherry picked from commit 0257aa05280651b48e07e89950ad6ad5becfe9d2)
# Conflicts:
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Item/ItemPrototype.h
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(cherry picked from commit 1fe4e09d1fbc28d84f2ee9f2851bd707238db704)
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create a cache entry
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* Fixes issues with dynamic linking on linux
* Closes #16981
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- restore missing text lines for Sal'salabim and Raliq the Drunk
- replace hardcoded text with DB gossip ID enum sections
- move gossip ID, quest ID, spell ID (and so on) into enum
- remove core script for Ishanah, High Priestess of the Aldor
Closes #16684
(cherry picked from commit acdfc36a4e93dc422d5bb9015d5b2b673fbdb242)
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(cherry picked from commit fcbbc60b93625211d958431461345fede9dcbe46)
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Solution (#16968)
(cherry picked from commit d1a053e4f5a29f96b3300397e16d3e63a1cf9bae)
Rename sql
(cherry picked from commit 41e776fe64e2072d165b990cc9e9d2bfdd698855)
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(cherry picked from commit b11545800190795de5573fb917e81f61b774427b)
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(cherry picked from commit 75f7b5ae4baa4eeb8f6e28e2270536274bfecd4c)
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(cherry picked from commit 37067ad3905059753f38254e72dae62cd2db2ce6)
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This seems entirely wrong to discount the returned map height if we're
already below it. In many cases this is exactly why we want the height!
(cherry picked from commit 10550fe8cff1fb91c8084b623fe243a6340ea52d)
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(#16978)
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- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
(cherry picked from commit dc3327f9c5f80c36000356829159c060d916f62b)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
# src/server/scripts/Kalimdor/zone_durotar.cpp
# src/server/scripts/Outland/zone_hellfire_peninsula.cpp
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creatures. Pets will no longer be able to attack unattackable creatures in some situations. Fixes and closes #16659.
(cherry picked from commit bf4d8ad310e41fd365246f52f5eef06b3106d930)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
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(cherry picked from commit afaa8e2c6035d5279521b3087a54e85a0961ff59)
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damage with SPELL_AURA_PERIODIC_LEECH if the spell does more damage than target has health (before calculating resist) and any damage is resisted.
Closes #16495
(cherry picked from commit f9697cb86abfda55393bb0a5d842b2dbf32b990a)
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declined it (#16279)
(cherry picked from commit bdeeab13bdfd545192fd619028a9114379235394)
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toward another unit and stop once it reaches the target at a certain distance. (#16806)
(cherry picked from commit 97b053d2034825c58246d79ebdbb3eb23fc2f28f)
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(cherry picked from commit ea627589d62b086561e14d71dae180a4fe0bb984)
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* Thanks Shauren for the IsDebuggerPresent() hint.
(cherry picked from commit b970a68473eb6a7a7b71ab4a5c13338bb5cafc89)
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* I wasn't able to work arround a path which contains spaces,
since it seems like a CMake specific issue.
* Closes #16947
(cherry picked from commit 42eeb28a8b9c1f3ae2d667e4238e956a4a95bd6c)
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* Thanks jackpoz for noticing
(cherry picked from commit 9e43e50fa78ec2e58fa6be52524a3d999f153870)
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