| Age | Commit message (Collapse) | Author |
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menu multiply xp gained by rates + code style
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AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
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Fixed: Headless Horseman's Mount client crashes, Magic Broom client crashes, Big Love Rocket now works, Invincible now works, Blazing Hippogryph now works
Fixes issue 2081. Fixes issue 1808. Fixes issue 2150. Fixes issue 2020.
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Make it 95% perfect to LK version (fixes spawns, eruption, achievements and some more)
Fixes issue #1706
Fixes issue #1736d
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Closes issue #2306
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Tnx Karolis.Rudzevicius for pointing out the problem
Fixes issue #2106
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fix by zergtmn
Fixes issue #2300
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Fixes issue #2288
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Achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Tnx to VladimirMangos
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Yay for my first push!
Fixes issue 2144
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Renamed Faction to Flags2 in ItemPrototype and added use for some of them
yay, my first commit :D
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Use them in SMSG_GROUP_LIST with groupType 0x10
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Fixes issue 2295
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- Implemented AI for Mage-Lord Urom.
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Thanks to Aokromes for helping in the tests.
Fixes issue #2034.
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Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
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SQL part of the patch by havenard.
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Patch by Karolis.Rudzevicius.
Closes issue #2145.
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Thanks to Diver for test compiling under WIN.
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Fixes issue #1796.
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target for spell (datalong) SCRIPT_COMMAND_CAST_SPELL.
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orientation to face player.
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reduction of total compiletime
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That crash occurs when realmd get an unknown packet and try to "shutdown" the socket.
Note that: don't try to release an ACE_Message_Block if it is _not_ dynamically allocated.
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exlirs.
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Core part of the patch by PrinceCreed.
SQL part of the patch by sinka.isi.
Fixes issue #1965.
Closes issue #1004.
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NOTE: reload is limited to one creature at a time
Usage: .reload creature_template $entry
Warning: this is mainly for developers, reloading a creature can cause unexpected behaviors!!
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queue and the char selection screen either.
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spell 51336.
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the LockedQueue instead of pre-iterating.
Thanks to click for the insight and Spp for testing.
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Move GetDifficulty() in under Map-scope, so it's reachable for map-based functions
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selection screen. In addition, it now also catches non-terminated, lingering sessions.
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Original patch by Qowyn
Adapted to trinity (and tested) by Durotar and Aokromes
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