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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-25T14:01:01Z
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2021-12-19
Scripts/Spells: Fixed priest talent Masochism (#27420)
aquadeus
2021-12-19
Common/Encoding: fix Base32 alphabet (oops)
Treeston
2021-12-19
Core/Creature: Remove empty spell ids from CreatureAddon.auras vector
Giacomo Pozzoni
2021-12-19
Core/Creature: Log an error for Creatures spawned with temporary auras
jackpoz
2021-12-19
Build fix
Keader
2021-12-19
Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a player
Keader
2021-12-19
DB/Quest: Take Down Tethyr!
Killyana
2021-12-19
Core/Log: Gameobjects may have faction template id = 0
Killyana
2021-12-19
DB/Spawns: Rampart of skulls
Killyana
2021-12-19
Scripts/VioletHold: Minor improvements (#23961)
Gildor
2021-12-19
Tabs
Killyana
2021-12-19
Core/Spell: Reset threat to zero when the hunter use Feign Death
Treeston
2021-12-19
Quest: Weakness to Lightning
Killyana
2021-12-19
Scripts/ScarletEnclave: reworked Eye of Acherus script (#23953)
Ovah
2021-12-19
Core/AI: add another helper for "ScriptedAI::ForceCombatStop"
ccrs
2021-12-19
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2021-12-19
Fixed pets repositioning themselves after every cast (#23923)
Ovah
2021-12-19
Core/Random: Refactor random number generation to use std::uniform_*_distribu...
Shauren
2021-12-19
Dep/SFMT: updated to newest upstream version from https://github.com/Mersenne...
daMaex
2021-12-18
Core/Spells: add spell fix to Trained Rock Falcon (#23896)
Trond B. Krokli
2021-12-18
Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand st...
Shauren
2021-12-18
Scripts/PoS: a7a96d4 followup
ccrs
2021-12-18
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2021-12-18
Core/Misc: Enable MaxCoreStuckTime setting by default
jackpoz
2021-12-18
Scripts/PoS: a7a96d4 followup
ccrs
2021-12-18
Scripts/PoS: a7a96d4 followup
ccrs
2021-12-18
Scripts/PoS: little implementation cleanup in boss_krickandick with, you gues...
ccrs
2021-12-18
Scripts/PoS: move boss_krickandick into new script definition
ccrs
2021-12-18
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/AI: add missing public tag & correct alignment
ccrs
2021-12-18
Core/Movement: d033032 followup
ccrs
2021-12-18
Core/AI: 06443e3 followup
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-18
Core/Totem: Change log level of a log
Aokromes
2021-12-18
Core/GameObject: Fix battleground flags not showing burning animation
jackpoz
2021-12-18
Core/Misc: Fix C++17 build errors
jackpoz
2021-12-18
Core/Defines: define UNIT_FLAG_SWIMMING (#23630)
ForesterDev
2021-12-18
Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Giacomo Pozzoni
2021-12-18
Core/Achievements: fixed bug with counting honorless units for achievement ty...
ForesterDev
2021-12-18
Core/AI: Add new method to force creatures around to stop combat
jackpoz
2021-12-18
Core/Taxis: teleport players to the destination taxi node location instead of...
Ovah
2021-12-18
Core/LFG: Fix re-queueing while in a dungeon (#23862)
Giacomo Pozzoni
2021-12-18
Core/LFG: Remove Dungeon Cooldown when getting kicked
jackpoz
2021-12-18
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-12-18
Scripts/ICC: Fixed some issues with Rotface Oozes (#23845)
Keader
2021-12-18
Scripts/ICC: Fixed Death Plague (Frost Giant) (#23847)
Keader
2021-12-18
Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843)
Keader
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