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2021-12-19Scripts/Spells: Fixed priest talent Masochism (#27420)aquadeus
2021-12-19Common/Encoding: fix Base32 alphabet (oops)Treeston
2021-12-19Core/Creature: Remove empty spell ids from CreatureAddon.auras vectorGiacomo Pozzoni
2021-12-19Core/Creature: Log an error for Creatures spawned with temporary aurasjackpoz
2021-12-19Build fixKeader
2021-12-19Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a playerKeader
2021-12-19DB/Quest: Take Down Tethyr!Killyana
2021-12-19Core/Log: Gameobjects may have faction template id = 0Killyana
2021-12-19DB/Spawns: Rampart of skullsKillyana
2021-12-19Scripts/VioletHold: Minor improvements (#23961)Gildor
2021-12-19TabsKillyana
2021-12-19Core/Spell: Reset threat to zero when the hunter use Feign DeathTreeston
2021-12-19Quest: Weakness to LightningKillyana
2021-12-19Scripts/ScarletEnclave: reworked Eye of Acherus script (#23953)Ovah
2021-12-19Core/AI: add another helper for "ScriptedAI::ForceCombatStop"ccrs
2021-12-19Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
2021-12-19Fixed pets repositioning themselves after every cast (#23923)Ovah
2021-12-19Core/Random: Refactor random number generation to use std::uniform_*_distribu...Shauren
2021-12-19Dep/SFMT: updated to newest upstream version from https://github.com/Mersenne...daMaex
2021-12-18Core/Spells: add spell fix to Trained Rock Falcon (#23896)Trond B. Krokli
2021-12-18Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand st...Shauren
2021-12-18Scripts/PoS: a7a96d4 followupccrs
2021-12-18Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2021-12-18Core/Misc: Enable MaxCoreStuckTime setting by defaultjackpoz
2021-12-18Scripts/PoS: a7a96d4 followupccrs
2021-12-18Scripts/PoS: a7a96d4 followupccrs
2021-12-18Scripts/PoS: little implementation cleanup in boss_krickandick with, you gues...ccrs
2021-12-18Scripts/PoS: move boss_krickandick into new script definitionccrs
2021-12-18Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/AI: add missing public tag & correct alignmentccrs
2021-12-18Core/Movement: d033032 followupccrs
2021-12-18Core/AI: 06443e3 followupccrs
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2021-12-18Core/Totem: Change log level of a logAokromes
2021-12-18Core/GameObject: Fix battleground flags not showing burning animationjackpoz
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
2021-12-18Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2021-12-18Scripts/Kologarn: Fix "stuck in combat" issues (#23866)Giacomo Pozzoni
2021-12-18Core/Achievements: fixed bug with counting honorless units for achievement ty...ForesterDev
2021-12-18Core/AI: Add new method to force creatures around to stop combatjackpoz
2021-12-18Core/Taxis: teleport players to the destination taxi node location instead of...Ovah
2021-12-18Core/LFG: Fix re-queueing while in a dungeon (#23862)Giacomo Pozzoni
2021-12-18Core/LFG: Remove Dungeon Cooldown when getting kickedjackpoz
2021-12-18Core/Misc: Fix issues reported by static analysisjackpoz
2021-12-18Scripts/ICC: Fixed some issues with Rotface Oozes (#23845)Keader
2021-12-18Scripts/ICC: Fixed Death Plague (Frost Giant) (#23847)Keader
2021-12-18Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843)Keader