| Age | Commit message (Collapse) | Author |
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- Update clients whenever target has more than one application of an aura that applies such aurastate
- Update again when one application gets removed
- Fixed Fire and Brimstone computing damage if any warlock applied the Immolate (should only count for own)
Closes #19790
(cherry picked from commit e27c385b48fce359a168d602dabae8c55fa85563)
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Closes #19557
(cherry picked from commit 47d387d6b0d123334e4721c55426c1d236297112)
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Closes #17624
(cherry picked from commit 2f19d97d210c70eade4fb87c1d86642d77bbcd69)
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Closes #19514
(cherry picked from commit d9a1c82ab44254c280083e6297b8aec6350ab363)
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(cherry picked from commit 195db7c7bb7137f3ebadefa81fabdcf66672711a)
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(cherry picked from commit d03e97d53f8dcabe006773d3377842bc091359a9)
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(cherry picked from commit abea8bf4cb3034f56d833982f951a0742dc36fc7)
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how come nobody noticed this?
(cherry picked from commit 7afe0b7fb005999dfb8bfae45b7d22abbec29b93)
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Improvements done to initial work by joschiwald:
- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)
Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
Closes #15008
Closes #17072
(cherry picked from commit 4a69f5bda58fe3af5ec6000e0ec10a3b0732969a)
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Closes #7651
Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
(cherry picked from commit 5e90c76fd44e81e01e7bd5274867864d082059d2)
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(#16290)
(cherry picked from commit 2ff76e828f7c757b5120aba41947a6d63e082e17)
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(cherry picked from commit 4b8644d6e6581f13dcb2a965ce77a846017c1431)
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(cherry picked from commit 6e3a48c873079cc33655b48777c5a0c86ba70bb2)
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- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening
Closes #19754
(cherry picked from commit 05b42eef7efbd545ca33e478eb1cc2c807ebe71e)
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- Game client should show an on-screen message for explored quest objectives
(AreaExploredOrEventHappens) when the objective has been completed.
Closes #19543
(cherry picked from commit 538f60a880c4ace6a08bbc74fc175e878060adfe)
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(cherry picked from commit 97e608b05302818170ab8ada03077b8dafc55af9)
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(cherry picked from commit 4843544c217800ba56b3084a8b1ca2fcf62cb091)
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(cherry picked from commit d625c0f619fa0bfee137070862132e6d9e3cb445)
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eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
(cherry picked from commit 17579f8d91e0dcc6990fe581de9ca51ed444b754)
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justStopped was always set true, but when transports spawn and remain stationary timer, _currentFrame->ArriveTime and _currentFrame->DepartureTime are set to 0, making justStopped always remain true and triggering incorrect calls.
(cherry picked from commit dd2151cc7a6a92c4103560609517e32220e51950)
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Handle correctly move allowed channels: IsChannelActive checks if channel phase has started (after cast if any)
Must skip the other checks since all channels focus target.
ref #19532
(cherry picked from commit b74264aef418a3c44e98a3cf9da692fd662e008d)
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* Fixed output file name case normalization - exclude names built from file ids (starting with FILE)
* Skip antiportal WMO groups
Closes #23972
Closes #24798
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by worldserver (#24783)
* Also load WorldStateExpression.db2
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related db2s, not just SpellEffect and SpellPower
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priority) to coexist with sniffed data (VerifiedBuild > 0)
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always matches the one used for loading during startup
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database type checking
Closes #24716
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* Fixed battleground queues for battlegrounds with id higher than 255
* Fixed queue display ingame after entering bg
* Fixed ingame display after leaving bg queue
* Fixed bg scoreboard
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for other battleground types
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* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
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size immediately
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right AcquireMethod in SkillLineAbility.db2
Closes #24645
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since cata
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* Corrected criteria and modifier tree logic after implementing their operators
* Account wide achievements will now show progress ingame (even if we still treat them as per-character)
* Fixed more cases of achievements being granted automatically without satisfying modifier trees
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racemask fields (#24604)
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Add "--update-databases-only" console argument to stop worldserver execution after having updated all databases (if specified in config file)
(cherry picked from commit 92bf5b1ba795303808c5f1b3bf82dd0204133ed8)
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