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2009-03-20* Re-implementing timestamps in log files. (Note: Does not work on console yet.)XTZGZoReX
--HG-- branch : trunk
2009-03-20*More work on summon system.megamage
--HG-- branch : trunk
2009-03-20Fix weapons speed.QAston
--HG-- branch : trunk
2009-03-20* Merge.XTZGZoReX
--HG-- branch : trunk
2009-03-20* Duplicate config option LogColors and deprecated LogTime fixed.XTZGZoReX
--HG-- branch : trunk
2009-03-20*Fix Focused Magic.QAston
*Make Presence of Mind no longer trigger Arcane Power. *Apply correct calculation for SPELLMOD_PROC_PER_MINUTE. *Fix divine shield positivity. --HG-- branch : trunk
2009-03-20* Re-implementing console log colors.XTZGZoReX
* Removed unused code in Log.cpp. --HG-- branch : trunk
2009-03-20* Accidentally put some worldd-specific options in realmd.conf. Fixed.XTZGZoReX
--HG-- branch : trunk
2009-03-20*Update debug command sendopcode.megamage
--HG-- branch : trunk
2009-03-20*Fix a crash for creatures using petAI without charminfo.megamage
--HG-- branch : trunk
2009-03-20*Fix a crash caused by unsummon creature.megamage
--HG-- branch : trunk
2009-03-20* Missed a config update in realmd.XTZGZoReX
* Correct revision number for SQL update for DB logging. --HG-- branch : trunk rename : sql/updates/2020_realmd.sql => sql/updates/2031_realmd.sql
2009-03-20* Merge.XTZGZoReX
--HG-- branch : trunk
2009-03-19*Set totem slot to 4 but total summon slot to 6.megamage
*Fix build. --HG-- branch : trunk
2009-03-19[7497] Remove auras from GO owner at remove connected owned th this spell ↵megamage
GO. Author: VladimirMangos --HG-- branch : trunk
2009-03-19*Update gameobject visual and command. By Vladimir.megamage
--HG-- branch : trunk
2009-03-19*Rename and sort some gm commands. By Vladimir.megamage
--HG-- branch : trunk
2009-03-19*Fix Area auras for target without a party.QAston
*Fix Improved soul leech and correct procflags for soul leech. --HG-- branch : trunk
2009-03-19*Fix the bug that summon dbc is not read. Now creatures can be summoned.megamage
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
2009-03-19* Correctly implement database logging in WorldLog.XTZGZoReX
* This fixes LogDB.World config option. --HG-- branch : trunk
2009-03-19* Implementing database logging:XTZGZoReX
** LogTime and LogColors config options removed due to incompatibility. ** Old file logging still available. ** Totally redone the Log class. ** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file. ** SQL updates attached. --HG-- branch : trunk
2009-03-19*Add Placeholder Scripts for Azjol-Nerub Instances (I will fill them later)BroodWyrm
--HG-- branch : trunk
2009-03-19* Fixed ByteBuffer::read<std::string> specialization. This one is correct.XTZGZoReX
--HG-- branch : trunk
2009-03-19*Set seer back when it is removed to prevent crash.megamage
--HG-- branch : trunk
2009-03-19* Small speedups in mempool/dotconfpp.XTZGZoReX
--HG-- branch : trunk
2009-03-19* Removed unused/unneeded classes: Base, MthreadXTZGZoReX
* Fixed a merge issue that broke VC71 files. * Moved WheatyExceptionReport to shared, where it should be. --HG-- branch : trunk
2009-03-19*Move Overkill and Master of Subtlety to procflag and fix some issues with them.QAston
*Proc Shattered Barrier only on aura destroy. *Fix some possible issues with aura stackamount display. --HG-- branch : trunk
2009-03-18*Also exit vehicle in uncharm function.megamage
--HG-- branch : trunk
2009-03-18*Allow spells to summon vehicles.megamage
--HG-- branch : trunk
2009-03-18*Fix build.megamage
--HG-- branch : trunk
2009-03-18*Summon creatures based on general summon types.megamage
--HG-- branch : trunk
2009-03-18*Read dbc summon properties for future use.megamage
--HG-- branch : trunk
2009-03-18[7490] Implement expected multiply summon case support with proper duration ↵megamage
for EffectSummonDemon Author: VladimirMangos --HG-- branch : trunk
2009-03-18 [7489] Update gameobject rotation fields if need. Author: VladimirMangosmegamage
* Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk
2009-03-18 [7487] Avoid attempt use InstanceSave data for non-dungeons. Author: ↵megamage
VladimirMangos Also check map existance and correctness at instance data loading. Removed unused and totally bugged InstanceMap::GetResetTime. --HG-- branch : trunk
2009-03-18 [7485] Added support for PostgreSQL connection using Unix sockets. ↵megamage
Author: ApoC For using socket connection specify host name as . and port as path to Unix socket directory or . for default path specified in PostgreSQL compile time. --HG-- branch : trunk
2009-03-18[7484] Cast proper triggred spell at spell 27808 tick. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-03-18[7483] the spell 'Protectorate Demolitionist' is a debuff. Author: DasBlubmegamage
--HG-- branch : trunk
2009-03-18*Placeholder for special target selection for spell 57669. Patch writed by ↵megamage
kozelo, rechapa79 with active support from Lightguard. *Not really implemented. Need to find a good way. --HG-- branch : trunk
2009-03-18*Fix a typo in 1984.megamage
--HG-- branch : trunk
2009-03-18*Commend a function because it break build.megamage
--HG-- branch : trunk
2009-03-18*Merge with 243.megamage
--HG-- branch : trunk
2009-03-18*Fix chain heal. Heal target even when it has full health.megamage
--HG-- branch : trunk
2009-03-18*Do not always add target to aoe map with target number limit.megamage
--HG-- branch : trunk
2009-03-18*Fixed possible crash and wrong data in instance state save (or not save). ↵megamage
Author: zhenya --HG-- branch : trunk
2009-03-18* Merge.XTZGZoReX
--HG-- branch : trunk
2009-03-18* Added specialized ByteBuffer::read for std::string. This will aid in ↵XTZGZoReX
packet processing later. --HG-- branch : trunk
2009-03-18* Do not output "Table `game_graveyard_zone` incomplete" for maps of type ↵XTZGZoReX
MAP_ARENA. These are not meant to have graveyards anyway. --HG-- branch : trunk
2009-03-18* Implemented new ObjectAccessor functions: GetCreatures, GetUnits, ↵XTZGZoReX
GetGameObjects, and GetWorldObjects. These can be used for loopong over objects in the world. * Note: GetWorldObjects is (probably) heavy and should be used very sparingly. Always use the function corresponding to the type of object you're looping over. --HG-- branch : trunk
2009-03-18*Fix milling.QAston
*Fix Divine Shield. --HG-- branch : trunk