| Age | Commit message (Collapse) | Author | 
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|  | (cherry picked from commit f45c211987794ff7e4192e0d3d4ca6bf67335fb5) | 
|  | is necessary. #20173
Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
(cherry picked from commit 274dede3dc89fa72ec1687d5ff454feba9849e47) | 
|  | (cherry picked from commit 23823f5147e808928e1d8cd31b6cdf31753ef14d) | 
|  | Close #21197
Author: lineagedr
(cherry picked from commit 57672fdf259d1106420e6a2c91f6f1b65b00fbc9) | 
|  | * Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
(cherry picked from commit 70eb18d0e58ecf0cfcda4f410a183c671fbafe5c) | 
|  | tagging #21198
(cherry picked from commit f0a394753ad9f1614fd696027c51ed2e297a02f6) | 
|  | without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
(cherry picked from commit 9ad11e67fb6b410f18031ee68259866ea1354c8c) | 
|  | (equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108c65ba8a1c35b934526562aa542b63b) | 
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|  | argument | 
|  | (cherry picked from commit a08ad9aac1759bb584f642e4ce2df2e85c62049c) | 
|  | Also, some anti-annoyance treatment for dot tele.
(cherry picked from commit fdacf127395965b426185f05a7b1351138775e89) | 
|  | (cherry picked from commit 5a9fddaa5a44ba9efe422853c549dd56f87c59e4) | 
|  | a creature they were in combat with. Closes #21177.
(cherry picked from commit e0b609a178528995959e5ea54255a3f856e62913) | 
|  | (cherry picked from commit 18f5eae835a0045d1180262bfcc4a2e6cf97c807) | 
|  | fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61) | 
|  | Closes #19978
(cherry picked from commit e2451136600bf4c30eb547bd8579f019cfd37a3d) | 
|  | - PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
(cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7) | 
|  | maximum value not being visible clientside and not triggering auras on power value change | 
|  | reaching 0 arcane charges (power) | 
|  | scaling with arcane charges and use spell cast for mana energize | 
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|  | negative values found in db2) | 
|  | energize spell effects | 
|  | scripts to allow implementing spells that do something depending on number of targets hit | 
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|  | QUEST_OBJECTIVE_AREA_TRIGGER_ENTER, QUEST_OBJECTIVE_AREA_TRIGGER_EXIT | 
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|  | iterating entire quest log to find objective with direct {type, id} lookup | 
|  | SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS | 
|  | * Add quest log slot argument to functions dealing with objective progress
* Implemented QUEST_OBJECTIVE_FLAG_SEQUENCED (prevent progressing hidden objectives) | 
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|  | Closes #21159
(cherry picked from commit fd7fff80c9ce9954c58fa3fa35eadcdfe5648e3d) | 
|  | is achieved
Closes #21155
(cherry picked from commit 036a05458eb90f137326885651dec05b303116f9) | 
|  | - Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
(cherry picked from commit f8b148c3346e6d5017bf3b044cc36bce32c0cf45) | 
|  | (cherry picked from commit a5d4f34c3158bbbd65436bd2bd1dd8a9fad1ff52) | 
|  | - Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
(cherry picked from commit de3fd4d076a1d02c5b75ab5d2f32bfb7ecb202a5) | 
|  | (cherry picked from commit a0dcd9c7988912e97909df2ba9ab0b86d20ff22d) | 
|  | replace them with intended reserve | 
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