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2014-11-08Core/LFG: Fix being unable to re-queue after leaving queuejackpoz
2014-11-07Core/LFG: Fix party members not being able to vote to kick Leaderjackpoz
2014-11-06Scripts/ToC: Simplify the code for "A Tribute to Immortality" achievementNyeriah
* also fixes the achievement being still awarded if players die indirectly during boss fights (Anub'arak adds, for example)
2014-11-04Merge pull request #13500 from treak/fix_champion_conqueror_of_ulduar_achieveAokromes
Scripts/Ulduar: fix Achievs "Champion of Ulduar" and "Conqueror of Uldua...
2014-11-04Codestyletreak
2014-11-04Core/Spells: Prevent Divine Intervention from removing death persistent aurasGecko32
Such as Dungeon Deserter, Resurrection Sickness, etc
2014-11-03Core: Fix warningsVincent-Michael
(cherry picked from commit 48d47998d9b4e5a234d4b2489f2954eded8dcbf0) Conflicts: src/server/game/Entities/Object/Object.cpp
2014-11-03Scripts/Ulduar: fix Achievs "Champion of Ulduar" and "Conqueror of Ulduar"treak
Signed-off-by: treak <goodfeelingzzz@gmail.com>
2014-11-03Scripts/ScarletMonastery: Kill an unused parameter warningNyeriah
2014-11-02Core/SAI: Allow dropping a specific amount of aura charges using ↵Discover-
SMART_ACTION_REMOVEAURASFROMSPELL (action_param2). (cherry picked from commit ed4feec276bd395715c23c58b74a6dae4198039b)
2014-11-02Scripts/CoS: removed SetDespawnAtFar, fixed situation when Artas attacked ↵MitchesD
some NPC and disappeared because he was out of range of players With these lines it's almost impossible to finish properly this dungeon. For example when Arthas moves ahead to attack NPC and then returns back, when this happens, Arthas is despawned.
2014-11-02Scripts/ToC: Remove a safe-measure call that caused issuesNyeriah
Closes #11874
2014-11-01Scripts/ToC: Few codestyle changes and clean upsNyeriah
2014-11-01Scripts/ToC: Misc forgotten clean upsNyeriah
2014-11-01Scripts/ToC: Twin Val'kyrNyeriah
- Script rewritten to EventMaps - Implemented random special ability sequence - Adjusted timer for special abilities to 45 seconds - Misc clean up. Closes #7546
2014-10-29Scripts/Ulduar: Fix Ignis' Slag Pot periodic ticks and enable achievement ↵Nyeriah
"Hot Pocket"
2014-10-28Merge pull request #13440 from Rochet2/ahbotjackpoz
Core/AH: AHBot related fixes
2014-10-27Scripts/Ulduar: Fix Kologarn's arms being despawned before they're used to ↵Nyeriah
access the rubble spawning triggers
2014-10-27Scripts/Freya: Fix Lumberjacked Achievetreak
Closes #13435 Fixes #8166
2014-10-26Core/AH: Code cleanupjackpoz
Remove unused paramters from RemoveAuction(), kept till now for compatibility with ahbot patch. Reverts 28dffbee11024c1abc82a29a3fef655d9262904b
2014-10-26Merge pull request #13455 Rochet2/ahjackpoz
AH related fixes
2014-10-26Scripts: replaced various Location struct defines with proper Position or ↵joschiwald
G3D::Vector3
2014-10-25AHBot related fixesRochet2
Fix rebuild command requiring a dummy value Fix ahbot config to normal Fix sellprice setting in core. Closes #13425
2014-10-25AH related fixesRochet2
Load items from memory instead of DB (may break 3rd party programs) Fix item suffix search Closes #9196 For AHBot set expired auctions ignored from update process
2014-10-23Scripts/Ulduar: Fix Ignis' golems not shattering in 25mUnholychick
Closes #10519
2014-10-20Core/AHBot: Filter out from AHBot items that can't be lootedjackpoz
2014-10-20Scripts/ScarletMonastery: Summon the Headless Horseman once the Call the ↵Nyeriah
Headless Horseman is quest complete By @cr4st Closes #13273
2014-10-20Scripts/Ulduar: Exclude Ignis' main target from the Slag Pot target selectorNyeriah
Closes #10516
2014-10-19Core/Misc: fixed a scenario when character factionchange create unexpected ↵joschiwald
results, also moved packet generating code into unique methods
2014-10-19Core/Misc: Remove unsafe not thread-safe localtime() callsjackpoz
Replace not thread-safe localtime() calls with thread-safe localtime_r(). (cherry picked from commit 5b08387792dae0afbf91ab74808dc978bf418bca)
2014-10-19Core/Misc: Remove dead codejackpoz
Remove a double check on result of same function, with the 2nd being always true. (cherry picked from commit e2c2bce90f1713136c2a256e423e5d136dab2389)
2014-10-18Scripts/Commands: Fix static analysis issuesNyeriah
2014-10-18Scripts/Commands: Implement mutehistory command for GM's with requested ↵Heihachi
improvements Closes #13350
2014-10-18Script/Spell: fix Mixology value bonustreak
Closes #13297 Fixes #2172 This might not be best solution but a better way could not be found for the moment.
2014-10-18Scripts/Commands: Implement commands to set and get boss states during run timeNyeriah
Closes #13186
2014-10-18Scripts/MC: Rework Shazzrah script and implement spell scriptIntra
Closes #13317
2014-10-18Core/BattlegroundIC:Golrag
* Fixed Catapults * Fixed Graveyards * Fixed Cannons on Gunships * More Blizzlike Teleport to Gunship * Fixed Gunship Teleport to Hangar * Fixed Teleporters Closes #13052 Fixes #12323 and #9557
2014-10-18Core/Spells: Grounding Totem: - correctly magnet spells and dies - let ↵mik1893
missile spells fly on it and destroys all spells during the travel time of first one Thx @amsjunior1 Closes #13147 Fixes #5611
2014-10-18Core/Spells: Trigger extra attacks on proper targettrickerer
Ref #6892 Closes #11001
2014-10-18Merge pull request #13353 from ShinDarth/335_quest_trackerDuarte Duarte
Core/Quest: implement Quest Tracker
2014-10-18Core/Quest: implement Quest TrackerShinDarth
2014-10-18Merge pull request #13334 from Exodius/masterWarpten
Core/Spells: Fix Ebon Plague and Wandering Plague
2014-10-18Core/ObjectAccessor: don't use singleton when calling static methodsjoschiwald
2014-10-17Merge pull request #13313 from ShinDarth/335_fixDuarte Duarte
Improve logs of missing *_loot_templates
2014-10-17Core/Player: Additional fixes related to ↵jackpoz
https://github.com/TrinityCore/TrinityCore/commit/ee5eaab598e445e3926edf6e12b1b2b4477c2594 Fix whispers to players on loading screen and few other cases.
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world. There might be additional cases where this applies, please report back if you find any. Fixes #11339
2014-10-16Core/LootMgr: improved logs of missing *_loot_templatesShinDarth
2014-10-15Core/Spells: Fix Ebon Plague and Wandering PlagueExodius
Ebon Plague fix by @Unholychick Wandering Plague fix by @tobmaps Thanks to @maxxx for Ebon Plague correction.
2014-10-14Scripts/ToC: fixed typo introduced in cfc0c50b5e3bc84310417c5146ce0d5901e39fc5joschiwald
* also update anub arak position to sniffed values Closes #13323
2014-10-14Scripts/Icecrown Citadel: Register Rotface's summons so they can be ↵Nyeriah
despawned later