Age | Commit message (Collapse) | Author |
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Remove script
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already closed
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Closes #12607
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Fix pet spell cooldown
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to BossAI and eventmap
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Fixes #12734
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Fixes #12787
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handle situations where not entire packet was read in one go
Core/Authserver: Restored authenticator functionality
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Closes #12560
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Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
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Core/Player: Fix an issue with Player::RemoveRewardedQuest not deleting ...
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queststatus_rewarded form database
Needed for SPELL_EFFECT_CLEAR_QUEST
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Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
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retrieving remote address
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This reverts commit e3034511890f4c918d758a6b6b239c14f10b75e2.
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Fix uninitialized value in mmap_generator. This fixes mmaps_generator broken in some build configurations.
Fixes #12644
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Using moved objects is generally a bad idea
Thanks @Daejiv
Closes #12800
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Fix possible NULL dereference crash spotted by Coverity.
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Closes #12597
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"mutex destroyed while busy"
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Fixes #12737
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Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
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Fixes a client crash when spells hit (or miss) more than 255 targets (it was capped at 256 in 80b61fa584b019a298e129764cddba9f)
Thanks to @joschiwald for finding the mistake
Closes #12733
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Fixes #12704
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packets to master looter
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