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2015-07-22Core/Logging: Enable perfect forwarding for logging format and args.Naios
* Handle timestamp parsing though cppformat. * Change a wrong forward -> move (cherry picked from commit 026ceb85b9e0e870d95cea42895e867198c156dd)
2015-07-22Core/Logging: Partial cherry-pick from commit c6ab951025b0be3b0f6et65
* solves differences 3.3.5 <-> 6.x because of make_unique workarround. (cherry picked from commit c6ab951025b0be3b0f64dc8bb0703d4aa8bdb003) Signed-off-by: Naios <naios-dev@live.de>
2015-07-22Core/Utilities: Move EventMap into its own source file.Naios
* Move implementation details to .cpp. (cherry picked from commit 11bfead40b431cf7bb8e86c4cada059ed614344b) Conflicts: src/server/game/Battlegrounds/Battleground.h src/server/shared/Utilities/Util.cpp
2015-07-22Core/Utilities: Forward parameters of StringFormat correctly to fmt::sprintf.Naios
(cherry picked from commit 11dfd9e7d4967aaa2dcecc6d4f7a8ac21b4013fd)
2015-07-22Core/Utilities: Remove global using of std::chrono namespace.Naios
* never use "using namespace" in header files! (cherry picked from commit 6bf10c2b83063147737aee68d3b40a6d67e49d53)
2015-07-22Core/Utilities: Seperate std::chrono::duration typedefs into its own file.Naios
* add std::chrono_literals using decl. comment for future usage. (cherry picked from commit 6e4a1b3e1e5a735f26284c560b1463cdd527b2fe)
2015-07-20Core/Collision: Fix race conditions in mmapsjackpoz
Fix a race condition in MMapManager happening whenever a map was unloaded. GridUnload enabled was required to trigger the race condition.
2015-07-20Scripts/ScarletEnclave: Add weapons to Unworthy InitiateDDuarte
Closes #14954 Closes #14955 (cherry picked from commit 673648ee6507597837bd2c8a7a78f425d139baea)
2015-07-20Core/SAI: Fix some weird code in SmartAIMgr::IsTextValidDDuarte
Additions to cb0e6cac63638fd229cce16c341c6d3d2d77d0d9 (cherry picked from commit 57da378dea2b13c092dab71b181c859790e41b99) Conflicts: src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
2015-07-19Core/Collision: Fix race conditions in vmapsjackpoz
Fix a race condition in VMapManager2 happening whenever a map was unloaded. GridUnload enabled was required to trigger the race condition.
2015-07-19Core/Spells: Renewed Hope also affects Flash Healjoschiwald
Closes #15037
2015-07-19Scripts/VioletHold: Fix build warningsjackpoz
2015-07-19Core/Misc: Update game object template locale in simple systemVincent-Michael
(cherry picked from commit f4536f38123c536d90733d047e1072b4dd88e910) Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/QueryHandler.cpp
2015-07-19Learn death knight runeforging skill, when receving the spell book ability. ↵pete318
(#13882)
2015-07-19Core/Threading: Clarified comment on ProducerConsumerQueue::WaitAndPopShauren
(cherry picked from commit 08316552b5b176e8209d7e8f15c53053d049743d)
2015-07-18Core/Globals: Rename AddCreData -> AddCreatureData and MoveCreData -> ↵Naios
MoveCreatureData
2015-07-18#15108robinsch
2015-07-15Merge pull request #15036 from tkrokli/dk_wandering_plaguemik1893
Core/Spells: remove incorrect PvP combat state
2015-07-15Merge pull request #14974 from pete318/stealth_workmik1893
Stealth changes (Player stealthed vs NPCs) - 3.3.5
2015-07-15Merge pull request #14883 from tkrokli/omen_of_claritymik1893
[3.3.5] Core/Spells: Avoid losing spell mod auras when check on spellcast fails
2015-07-15Merge pull request #15092 from robinsch/shamanT10enhancementRushor
Core/Spells: Enhancement Shaman T10 4P bonus set closes #15090
2015-07-15Core/Spells: Enhancement Shaman T10 4P bonus set #15090robinsch
2015-07-14Merge pull request #14986 from robinsch/chimeraShotmik1893
Scripts/Spells: Hunter's Chimera Shot - Serpent damage
2015-07-14Merge pull request #14987 from robinsch/fixupSpellModDOTmik1893
Core/Spells: Revert changes to Unit.cpp done in 198ffba
2015-07-14Core/Spells: remove incorrect PvP combat stateP-Kito
by @P-Kito; retrieved from #15027 Neither Vampiric Embrace nor Wandering Plague should keep PvP players in combat state. Players can't drink for extended periods of time in arena debuffed with Death Knight's Wandering Plague + diseases or when the counterpart is buffed with Vampiric Embrace. Every tick keeps them in combat. This PR should fix the issue.
2015-07-14Scripts/Commands: Allow .maxskill to be used with self or selected playerduhow
Closes #15064
2015-07-12Script/Rotface: Fixed Ooze flood targets.Golrag
2015-07-12Scripts/FoS/Bronjahm: fixed corrupted soul fragmentjoschiwald
Closes #5215
2015-07-11Spell Script for quests Among the Champions and The Grand Meleesirikfoll
Solves issues with the credit spells hitting the mount instead of the player itself.
2015-07-10CRLF to LFDDuarte
Seriously....
2015-07-10Merge pull request #15023 from robinsch/combatMovementCarbenium
SmartAI: Incorrect removal of movement at SetCombatMove
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
Always send a Welcome type Instance Lock chat message when entering an instance instead of changing type based on remaining time. Fix scheduled warning message to always send "Your instance lock for ... will expire in 0 minutes." even if there are hours left, issue added in 4193806dba4de81f0e24c94bc470faaaa0e717cf , closes #11519 . Update warning messages based on remaining time so that the most meaning is always used (6 hours left, 59 minutes left, etc).
2015-07-08SmartAI: Added the possibility to despawn object with action 41 ↵robinsch
(SMART_ACTION_FORCE_DESPAWN)
2015-07-07SmartAI: Fixed a bug where creatures would clear movement flags when they ↵robinsch
shouldn't at SetCombatMove.
2015-07-06Core/PacketIO: Removed timezone adjustments from ReadPackedTime - player's ↵Shauren
session timezone offset should be used there, not server offset (cherry picked from commit aa3b05c312626d903228aa7a768a069bce5fe526)
2015-07-05Scripts/Ulduar: Fix Flame Leviathan instance lockjackpoz
Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died. Players are now ejected some seconds later. Close https://github.com/TrinityCore/TrinityCore/issues/15005
2015-07-05Core/Spells: Normalize Z for last point in a charge pathjackpoz
Normalize the new point that 124398feefc64fe77ab01f469fbde645edbeb80f adds to a charge path.
2015-07-04Core/Misc: Fix build warningsjackpoz
Fix build warning reported by clang 3.6
2015-07-04Update BattlegroundWS.cppKaev
Changed timer check from 900000 to 15*MINUTE*IN_MILLISECONDS for better readability.
2015-07-04Core/Executables: Add --version and -v to worldserver and authserver argumentsDDuarte
Closes #14993 (cherry picked from commit 0f082e8f925f17e585fd221b901f55581d2d68ab) Conflicts: src/server/bnetserver/Main.cpp
2015-07-04Core/ObjectMgr: Fix 3 -Wunused-private-field warnings in TempSummonGroupKeyDDuarte
Replace a memcmp by a lexicographical comparison with std::tie (cherry picked from commit 1df20a2134dbb84d1eb30024171ccd7e8b103e47)
2015-07-03Scripts/Commands: ".mmap path line" now uses raycast pathfindingjackpoz
Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
2015-07-03Core/Spells: Fix Charge "no path" error with huge targetsjackpoz
Fix Charge returning "no path found" error when targeting targets with Object Size of 8 like Festergut by changing how the target Z coordinate is set, using only half object size. It is unclear why the CalculatePath() call in Charge handler is using target object size, maybe for corner cases where the target is slightly below the ground.
2015-07-03Scripts/EoE: fixed crashjoschiwald
- removed some useless code (and some other random changes)
2015-07-02The following stealth changes are implemented.pete318
- Combat no longer removes stealth, only damage does - Creatures will pursue a stealthed unit they cannot see if they're already in combat with them - When a player is ~~3 yards~~ 8% + 1.5 yards away from the usual stealth detection distance, the creature will perform the "alerted" effect. - When sitting/sleeping creatures are distracted or alerted, they will stand up - Idle movement creatures will return to their original (spawn) orientation after distract/alert - When entering combat with a distracted/alerted creature, distract state is removed - NPC no longer have a limit to stealth visibility (granted by stealth modifier spells/buffs) - If alert visibility is greater than aggro range, no alert sent
2015-07-02Scripts/EyeOfEternity: Fix crash added in ↵jackpoz
d1853f693b2c1a60134603d946e31f71f26535c0 Close https://github.com/TrinityCore/TrinityCore/issues/14984#issuecomment-118044904
2015-07-02Merge pull request #14797 from czw/3.3.5mik1893
Core/Spells: Fix DK Death rune selection
2015-07-02DB/World schema backport: split quest_template and quest_template_addonShinDarth
Closes #14982 Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2015-07-01Core/Misc: Fix build warningsjackpoz
2015-07-01Core/Unit: Fix issue with Divine Shield immunitiesrobinsch
Closes #14910