Age | Commit message (Collapse) | Author |
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Closes #14560
Thanks @Mack36
(cherry picked from commit 6d12297ffa4ce33db5513937852d151917085d23)
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gets removed
Closes #13639
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Ref #8718
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(now) versions required it
(cherry picked from commit 4c7c2abf03b692e67a89d2ba0856aec1553c8ae1)
Conflicts:
src/server/bnetserver/Packets/BitStream.h
src/server/shared/Common.h
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(cherry picked from commit 48ee1f003347910a48183f768501c1080fc40269)
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
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Port Core/Spells: Cooldown updates (6.x branch)
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(cherry picked from commit c5bbc9287d1e8ae9335598780ebd7db47b522fb2)
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- Rename fields in TaxiPathNodeEntry to match 6.x names
- Add LowType to ObjectGuid
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invisibility for gameobjects for quests
(cherry picked from commit 9d59d038f8b09ed036448e755cb0b102396a4ca1)
Conflicts:
sql/updates/world/2015_04_05_07_world.sql
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
Core/GameObjects: fixed typo and logic (0 is a valid invisibility type)
(cherry picked from commit 23e8a3ce2928458649d94408d5deffb67339b1d6)
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(cherry picked from commit 5c5cb3e555da279b45ccff19b5ab4fc2656c75e2)
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(cherry picked from commit e4abbc09266d5878d0a03b04f3d72ea68549997f)
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Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
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Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
Close #14659
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* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
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* Moved scripts to other source file instead of having them on the instance cpp
* Removed magic number, use of DoAction instead of SetData to do the yelling
* Added spellscript for Remove Kargath's Executioner
* Saved victim GUIDs in instance script instead of checking nearby area
* Returning position as const-reference (by Naios)
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by @danlapps; closes #1524
Thanks to WoW-Studio@0aa81ca for doing most of the work
Thank to @Killyana for SQL walkthrough
Thanks to @Rushor for doing most of the converting work,
Thanks to @Nyeriah for pointers to solutions for all the errors
Thanks to @MitchesD for pointing out missing codestyle and errors
Thanks to @ccrs for supplying the ObjectAccessor lines
Thanks to @DDuarte for making me understand the changes
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Core/Spells: Fix being able to cast while feared and rooted at same time
Disallow to cast if feared and rooted at same time
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after Malygos' demise
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Fix crash in Violet Hold happening when crystals were activated without killing trash mobs.
Crash added in cba6515acb5820af5df6b77855464c29062b8c44 and f4531c5a582cae24d4d136035074d8da7e5bdad7 .
Closes #14629
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by @Xiledria; closes #13964
Removes the ability to cast while in fear and rooted.
Tested and found working by @Raydor and @Xiledria
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for self
(cherry picked from commit feabc6dff18cfcd00647e885133d066fcbab0724)
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Coverity defect IDs: 1296295, 1296294
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(cherry picked from commit 59e9bcf0bf44d89397f5a182e2ef21f7e3a3635d)
Conflicts:
src/server/game/Server/WorldSocket.cpp
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commands (such objects did not have any transport mechanics but could still cause crashes)
Closes #14542
(cherry picked from commit 149ff8da879a8286a01081d4ffb1f200a67ddefd)
Conflicts:
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/GameObject/GameObject.h
src/server/game/Globals/ObjectMgr.cpp
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server restart
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- Fixup Boss Ironaya
- Add the freeze animation for minions and archaedas
- Fix attack target for minions who wake up
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Shattered Halls: Revamped instance script
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* thanks @Aokromes for reporting
* also removes an unnecessary std::move
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4208c0d8396e10dc806939e1d17885d16ff7b84e
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IN_PROGRESS once it starts, instead of when Brann's escort starts
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damage is taken during event
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(the case where the last player left inside a dungeon would not be removed from lfg&group when he ports outside)
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extend the output to display the offline members of the group also.Atm if members are offline no info is displayed.
Note: all the new code is mostly copy/paste from ".group list <playername>" command.
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Coverity defect IDs: 1023036, 1022620
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Closes https://github.com/TrinityCore/TrinityCore/pull/14396
(cherry picked from commit b5393d4b9b5428279e245cabbf35041fb4a8c70a)
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Closes https://github.com/TrinityCore/TrinityCore/issues/14566
(cherry picked from commit 8096edec15dc2c51d2c9f57b618cd0ced569f793)
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