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2010-01-10Addition to previous commit.Astellar
--HG-- branch : trunk
2010-01-10Fixed quest Catch and Release, some fixes for Tag Murloc spell.Astellar
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2010-01-10* Make sure that aura is applied on unit before trying to remove it.QAston
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2010-01-10Fixed typo.Astellar
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2010-01-10* add armor output in .npc infoBrian
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2010-01-10*removed not existing file from VC90 project fileRat
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2010-01-10Merge_manuel_
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2010-01-10Borean Tundra: Improvements in lurgglbrAI by Kudlaty._manuel_
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2010-01-10*MergeQAston
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2010-01-10Fixes #262. Do not keep area aura enemy targets in combat - 61248 doesn't ↵QAston
bring whole northrend to Dalaran anymore:) --HG-- branch : trunk
2010-01-10Fixed quest 11881 by Kudlaty._manuel_
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2010-01-10Fix Naxxramas Gluth timers. Thanks scarymovie87Trazom62
Fixes #251 - Timers: * EVENT_ENRAGE : Start 15 sec, Repeat 15 sec * EVENT_SUMMON : Start 15 sec - Code style : Replace "return;"s with "break;"s in switch-case - Added comments for missing texts and hardcoded emote that should be done with a script text entry. --HG-- branch : trunk
2010-01-10*cleaned up SharedDefinesRat
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2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
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2010-01-10*fix spell: Tag Murloc (30877)Rat
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2010-01-10*spell_linked_spell entry for Deterrance. Resolves #237.QAston
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2010-01-10*Correct code in npc_geezleAI which caused assertion fail.QAston
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2010-01-10*Implement attribute SPELL_ATTR_NEGATIVE_1QAston
*Remove unneeded hacks from SpellMgr::_isPositiveSpell *Missing ! in prev commit. --HG-- branch : trunk
2010-01-10now all aura updates are placed into one packetsilver1ce
--HG-- branch : trunk
2010-01-10* Use pair<uint32, uint64> lists instead of <Aura*> lists in ↵QAston
Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit) * Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras --HG-- branch : trunk
2010-01-10Fix a mem leak.Anubisss
--HG-- branch : trunk
2010-01-10*Tabs to spacesQAston
*Fix a type in CreatureEventAI.cpp from last rev --HG-- branch : trunk
2010-01-10Update aura system:QAston
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
2010-01-09Fix Drakarri Colossus: mojo stay passive only if colossus still aliveTrazom62
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2010-01-09Fix Script: add missing initialization. Fixes #216Trazom62
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2010-01-09*Fix Drakarri Colossus event not startingTrazom62
- didn't started if the colossus was spawn after the mojo - avoid hard-coded coord --HG-- branch : trunk
2010-01-08Implemented new event for EventAI, EVENT_T_RESET._manuel_
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2010-01-08Fixed typo by Corfiik. Now talent Tidal Waves should work._manuel_
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2010-01-08* Fix some more cases where movement flags were +'d together, instead of |'d.XTZGZoReX
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2010-01-08Fixed typos in scripts from Trial of the Champion. Thanks to Spp._manuel_
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2010-01-07* Hopefully fix creature so they swim if InhabitType|2Brian
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2010-01-07* Added support for outputting phasemask in .npc infoBrian
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2010-01-07Deadmines: Implemented Mr.Smite chest event._manuel_
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2010-01-07Some Fixes for Earth Shield.Astellar
Now Dispel and Spellsteal effects will correctly dispel and steal Earth Shield's charges instead of entire aura. --HG-- branch : trunk
2010-01-07* Fix the .wp add command to output proper point starting at 1Brian
* Thanks QAston (For Malcrom with love) --HG-- branch : trunk
2010-01-07fishing: send correct message when fish escape.Trazom62
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2010-01-07Added meaning for one unknown 3.2.0 column in Spell.dbc.Astellar
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2010-01-07Fix Essence of Wintergrasp apply conditions removed in 3.2.2 upgradeSpp
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2010-01-07solved problems, that came after 6b22e47d1csilver1ce
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2010-01-07Fixes issue 152. Now Improved Water Shield works as intended.Astellar
1. Removed hardcoded proc chance for Lesser Healing Wave (all ranks had equal proc chance). 2. Added proc chance for Chain Heal (patch 3.2). 3. Fixed bug with Lesser Healing Wave and Chain Heal rolled default spell proc chance at first and then correct chance in dummy proc. So they have never ever proced for low ranks of the talent. 4. Removed consumption of charges (patch 3.2). --HG-- branch : trunk
2010-01-06Reverted commit ba4294dec1. n0n4m3 asked me to do it.Astellar
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2010-01-06mergesilver1ce
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2010-01-06call SetPosition when player relocated by movement generator.silver1ce
SetPosition should interrupt auras with movement or turn interrupt flags, update position for group, etc --HG-- branch : trunk
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ↵silver1ce
units fall below map etc) also unlocked max ray lenght for getHeight, by default it's 10 yards --HG-- branch : trunk
2010-01-05Merge :(_manuel_
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2010-01-05Halls of Stone: Prevents Brann Bronzebeard stuck in combat._manuel_
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2010-01-06Fixed Issue 11. Now combo points are kept when finishing move misses. Revert ↵Astellar
it if it's wrong. --HG-- branch : trunk
2010-01-05typosilver1ce
forget that cell area used not only in cell visit functions --HG-- branch : trunk
2010-01-05fix my typosilver1ce
--HG-- branch : trunk
2010-01-05update cell search methtod (visiting grids by coords)silver1ce
the old way will miss the grids when non standart cell size used --HG-- branch : trunk