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2013-12-23Scripting/Bloodmyst Isle: Moved Captured Sunhawk Agent gossip to db.Malcrom
2013-12-23Scripting/Blasted Lands: Shouldn't have removed ScriptedGossip.hMalcrom
2013-12-23Scripting/Blasted Lands: Fixed up gossip and teleport spell for quest 3628.Malcrom
2013-12-23Scripting/Misc: Some cleanup.Malcrom
2013-12-23Scripting/Blades Edge: Moved gossip to db for Overseer Nuaar and Sai'kkal the...Malcrom
2013-12-23Core/Spells: Prevent adding sockets to items that have 3 sockets in item_temp...Shauren
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-23Scripting/Storm Peaks: A little work on Quest 13010 Krolmir, Hammer of StormsMalcrom
2013-12-22DB/Creature_text: Updated more text from sniff.Malcrom
2013-12-22DB/Creature text: Added some missing text from sniff.Malcrom
2013-12-22Scripting/Bloodmaul Brute: CombatAI moved to cpp for quest 10512.Malcrom
2013-12-22Scripting/DB: Fixed some npcs so they wouldn't have AIName & scriptname.Malcrom
2013-12-22Core/Auth: Fix expiring account bansjackpoz
2013-12-19DB/Misc: Three more creature moved to SAI only.Malcrom
2013-12-19DB/Gossip: Moved Highlord Demitrian gossip to db.Malcrom
2013-12-19DB/SAI: Scripted all ogres in Blades Edge Mountains.Malcrom
2013-12-19Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreDiscover-
2013-12-19Core/SAI: Fix another memory leak, thanks to @XterDiscover-
2013-12-19Core/Logging: Use logger cache for speed up logger filter searchSpp
2013-12-19Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the...Discover-
2013-12-19Core/Dungeon Finder: Improve join log message to try to detect cases when one...Spp
2013-12-18Scripting/Dragonblight: Commander Eligor Dawnbringer now scripted.Malcrom
2013-12-18Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type...Discover-
2013-12-17Core/SAI: Fix compileDiscover-
2013-12-17Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the rea...Discover-
2013-12-17Core/SAI: In all npc flag related action_types we now check if the target is ...Discover-
2013-12-17Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE...Discover-
2013-12-17Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the ta...Discover-
2013-12-16Core/Player: Fix logic for questgiver cast spellMalcrom
2013-12-16Core/Misc: Fix warningjackpoz
2013-12-16Core/AH: Fix memory leakjackpoz
2013-12-15Core/Waypoints: Stop creatures from skipping at waypoint nodesMalcrom
2013-12-15Core/AI: Fix CreatureAI left uninitializedjackpoz
2013-12-15Core/Transports: Fix memory leak on shutdownjackpoz
2013-12-15Core/Unit: prevent COMMAND_ATTACK being added for Trained Rock Falcon.Malcrom
2013-12-15Core/Misc: Remove unused codejackpoz
2013-12-15Core/Unit: Add switch to prevent COMMAND_ATTACK being added to action bar for...w1sht0l1v3
2013-12-14Core/Player: Fix questgiver spell cast.Malcrom
2013-12-14Merge branch 'master' of github.com:TrinityCore/TrinityCorejoschiwald
2013-12-14Scripts: fix crash in spell_jokkum_scriptcastjoschiwald
2013-12-14Core/Quests: Fix an issue where auto-completed quests would not be automatica...Discover-
2013-12-14Core/AI: Fix an issue where the OnQuestAccept hooks were not called for auto-...Discover-
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-14Core/Player: Add another exception to questgiver spell casting.Malcrom
2013-12-14Core/Movement: Fix invalid memory accessjackpoz
2013-12-13Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...Discover-
2013-12-12Core/SmartAI: Reset Actions will not be processed until creature reaches home.Malcrom
2013-12-12Core/AI: Some code cleanupMalcrom
2013-12-12Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...Malcrom