Age | Commit message (Collapse) | Author |
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optionals and bits
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difficulties) (#30074)
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implementations
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change from a3aecbdd92000c3338aa14ecfcd3aaca91d99391
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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creatures that are already vehicles (#30102)
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constructor
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* fix npc_professions locale text
fix npc_professions locale text load from db
* fix dup sql
fix dup sql
* add condition and gossip option
add condition and gossip option for money cost depends on player level
* add missing update statements
* Rename 9999_99_99_world.sql to 2023_03_24_00_world.sql
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 60b75e3b6e81d5085070101c5153f6695dedb6ca)
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* Avoid formatting to output with fprintf
* Use vector instead of unordered_map to store appenders in Logger
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* Migrate all add_definitions to target_compile_definitions
* Remove -D from preprocessor definitions added by target_compile_definitions (unneccessary, cmake strips it anyway)
* Fixed NO_BUFFERPOOL not being set on g3d if jemalloc is used
* Moved library/compiler specific compile flag settings spread all over various CMakeLists to their related library/compiler file
* Remove ancient manual link flag settings for worldserver
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not neccessary (only hex conversions need it)
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objects to better integrate with std algorithms (not calling through a function pointer allows inlining)
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to some summon cases
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OnCreatureGroupDepleted hook
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* Triggers when the CreatureGroup no longer has any alive members (either last alive member dies or is removed from the group)
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Closes #30036
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formation movement of linked aggro yet)
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* adf49c6f13c8dc26a26df8fef8879d97a9951339 followup
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(async doesn't wrap in shared_ptr anymore and sync creates LogMessage on the stack)
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of fully resetting MotionMaster
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This reverts commit 01da43620699fcb59d7820f676566175af0200ea.
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taken InterruptFlags instead of all currently cast spells
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map) to significantly reduce peak memory usage by vmap_assembler
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* Changed spawn id to BIH tree index mapping from generated on load to baked in tile files
* Remove map holding model load counts and moved that to ModelInstance instead
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