| Age | Commit message (Collapse) | Author |
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distance. However, I do not think this will fix the bug that dynamic object update freezes the server.
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* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands
Please test out the above spells (including Mind Control) and report any issues on the forums.
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* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex
* [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir
* Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi
* Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir
* Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza
* Better args checking in .sendmoney command. Author: Vladimir
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* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
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* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.
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change may bring some unexpected bug.
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- Added: Pathaleon the Calculator script. Also added a Mechanar Instance script.
- Added: Fixed and improved version of High King Maulgar. (Timers, Spells, Adds...)
- Fixed: Nethermancer Sepethrea encounter. Spawning Adds, timers, spells...
- Fixed: Lot of timers and spells like for: Doomlord Kazzak, Doomwalker, Gruul, and more.
* Fixed 147_world.sql
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Fix blessed recovery and martyrdom. Patch provided by Gomez.
setActive for Akama shade to see if this can fix the bug that it cannot find channeler.
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Provide script support for type 10 gameobject.
Add some missing script sql.
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talent spell auras cannot stack. Patch provided by QAston.
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out the mistake.
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removed by damage.
The original author of AURA_INTERRUPT_FLAG_UNATTACKABLE is kamir86. Sorry for not mentioning that in rev 221.
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Add interrupt_flag_unattackable. Source: mangos forum. Adapted by F636y623.
Add function CombatStart().
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*** Latency readouts provided by Trollz Inc. For all your cheap yet effective statistics please come to Trollz Inc... Now with more murloc blood added for more accuracy.
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have aura Bind Sight.
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* Cleanups
*** This revision made by ogres due to our Gnome engineers getting a little too drunk at yesterdays Trinity office party(It's true, would I lie to you?).
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* ArenaDb access,ticketcache, Client inventory position data cleanup from Mangos.
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* Cache GM tickets on server startup.
* Remove unused src/game/HateMatrix.h and references.
* Better check client inventory pos data received in some client packets to
skip invalid cases
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Help - Aokromes
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rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
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Script for quest: First Trial. Original patch by Bufu (SD2), adapted by Patro.
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Update tempest keep scripts. Patch provided by Blaymoria.
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Update DoMeleeAttackIfReady to support dual wield.
Show player modelid2 instead id3 of triggers. This should fix the bug that gameobject::castspell summon a human model.
Remove the correct flag to make creature attackable. This should fix the bug that Illidan and Magtheridon are unattackable.
Add NullCreatureAI for trinityscript.
Fix channeler's soul transfer.
Some update of black temple scripts.
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someone will find the correct in future.
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* Make pet come back to its owner after possession ends if it's not currently in combat
* Allow the possessed unit to properly change attack targets
* Also remove charm effects from charmed target on owner aura cancel
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creatures who are being attacked by the charmed or possessed unit.
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Do not check LOS for triggered spells. Fri Nov 07 16:08:30 apoc
Fix reset combopoints on miss/parry/immune and etc. Sat Nov 08 14:53:03 DiSlord
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know there is a proc flag patch, but this is a very quick fix).
Change the structure of customattrmap. Use bit flag instead of uint32 for every attribute.
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of range).
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cannot sustain so much calculation.
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times.
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* Fixed player not having PvP flag on remove
* Fixed pet resetting its aggro on remove
* Fixed pet bar resetting on remove (?)
* Added dummy handler for NOT_ACTIVE_MOVER, display message only in debug logging mode
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Use new remove aura by interrupt flag function.
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