| Age | Commit message (Collapse) | Author |
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Implement linked spells, but will not enable it before testing.
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targets with check "isPlayer" and "isWithinDist". Also add target type SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
SpellEffect Fix for 40802,29364,43723,41931. Patch provided by WarHead.
Update script of Fathom Lord. Patch provided by Blaymoira.
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- freeze commands
- .nameannounce
- .flusharenapoints
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social data at logout instead - source mangos
* Fixed subcommands list output at console. - source mangos
* Rename scripts update.
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* Fixed totems using proper model ids broken after recent change
* Set pet grid activity state to that of caster upon summoning
* Fix a possible crash in ObjectAccessor
note to self: don't commit anything without 3 days testing. ever. after this one ofc.
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- Blackwing Lair
- Black Morass
- Old Hillsbrad
source: ScriptDev2
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longer incorrectly chosen based on player faction. Patch provided by WarHead.
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Update Felmyst script to test new setActive function.
Fix the bug that priest's fear is unbreakable (dirty hack before find the correct way).
(some unfinished unused content included, just ignore them, will finish them later)
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* Fixed makefile to use proper foldername.
* rXXX_world_scripts.sql will be the format for script sql updates, execute these into your world DB.
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being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
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Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.
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Update Shade of Akama script, Lady Vashj script and Shadowmoon Valley script. Patches provided by Blaymoira.
Remove some hacks since core has provided spell target support.
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Patch provided by SLG.
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Fix a bug that debuff AOE affect caster.
Change target 8 from entry AOE to enemy AOE until find out its real effect.
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problems. DoZoneInCombat is NOT meant to be used by creatures that cannot have threatlists or have empty threatlists.
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access. sec_console. Source mangos - thanks to ogeraisi for the amalgamated patch.
* Redid/Fixed/Added some lang strings.
* As usual remember this is a trunk rev so stability only guaranteed on northern countries of Mars and western parts of Pluto. No warranties outside the solar system, sorry :( . Check with your local government or dictator on regulations regarding export.
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higher level player. Patch provided by Reiner030.
* Fixed positive spells being not resistable when cast on hostile units. Patch provided by QAston.
* Fixed compile warnings in gcc. Patch provided by WarHead.
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Limited-number-of-players spell; shared damage spell; target-in-line cone spell (e.g. dark glare).
Change angle of cone spells from 120 degree to 60 degree.
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provided by SLG.
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(warning: this may cause some spells broken).
Add some spell_script_target.
Delete some workaround in scripts (since core provides spell support now).
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Change in EffectSummonWild and DoZoneInCombat.
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Add yells to High King Maulgar. Patch provided by riddick.
Script for Prince Malchezaar Doors. Patch provided by BroodWyrm.
Bug fix for Selin Fireheart. Patch provided by BroodWyrm.
Arcane Charges only while on flightpath. Patch provided by SLG.
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with The Beast Within talent. Hopefully this will also fix the crashes caused by this spell.
Change 'tbc' to 'expansion' in realmd.sql.
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Crashes folder in the working directory of the executables.
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Fix quest 9685. Patch provided by ogeraisi.
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breakable aura check. Patch provided by thenecromancer.
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Removed TrinityCore Only project files.
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Fix: MovementInform without behavior change for waypoint movement. Patch provided by DragonHunter.
Update gruul lair script. Patch provided by Blaymoira.
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commented out line. Patch provided by Visagalis.
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corrupted player data.
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SPELL_DAMAGE_CLASS_MAGIC.
Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss.
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Null pointer checks in the barrens ai.
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* Set scripts to eol style native
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visaglis for testing and bugging me to add it.
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sure if this works.
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libraries. Hopefully this will solve the problems with ACE. Original patch by Derex.
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for players and / or creatures. To disable a spell for a players and pets, set 2^0 in the disable_mask, to disable for creatures, set 2^1. The comment field is optional. Original patch provided by Craker.
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Update Magtheridon script.
Update Vorpil script. Patch provided by BroodWyrm.
Add sunwell boss scripts into scriptmgr.cpp (forgot to do so in previous revs).
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with this will be displayed with displayid_a, in non-gm mode with displayid_h.
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