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thenecromancer.
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*Removed unnecessary db proc data.
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world. This will probably not fix all related issues - it's safer to use rev 4666 or older. Sorry for this problem, 1:1 merge from MaNGOS will never happen again. Issue is going to be solved with map handling change upcoming soon.
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*Remove debug spell_check command - such things shouldn't belong to core.
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rank. Author: VladimirMangos" until support for different values for ranks and for custom ranks is added.
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state. Author: VladimirMangos
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VladimirMangos
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE
Note: Some achivement creteria for success need data in `achievement_criteria_data`
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score is used in every battleground (not arena)
so we can use it as a virtual variable to access
it also from BattleGround-class
Signed-off-by: balrok <der-coole-carl@gmx.net>
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code. Author: VladimirMangos
* This is fix talent 51521 and ranks.
* And replace hardcoded percent for talent 31876 and ranks.
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Author: Lutik
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Thanks to The_Game_Maste for prepering patch for master branch.
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nos4r2zod
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Infinity
Also cleanups in #includes and singleton instantiate.
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druid form change. Author: Astellar
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This one more step to pre-map events proccesing and parallel in future.
[8256] Restore DB script loading broken after [8252]. Author: VladimirMangos
Also propetly decrease scheduled DB script actions at map unloading.
Some code style restore.
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Signed-off-by: freghar <compmancz@gmail.com>
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VladimirMangos
* Allow add to DB data only for first rank in table `mangos_spell_bonus_data` and `mangos_spell_proc_event`.
* Copy data for other ranks for speedup use at loading for this data and data from `spell_proc_item_enchant`.
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*Fix a typo causing freeze.
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nothing left from original patch):
*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.
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Author: Barlok
*[8268] ArenaTeam: new rating-system for season 6 Authors: danielich and XTZGZoReX.
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this is a hack and needs better sollution) Author: VladimirMangos.
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* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
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enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.
* Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.
Thanks to MaS0n as author alternative patch that partly used in this patch.
Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.
Author: nos4r2zod
*Note: has been implemented before. Only use part of the patch.
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49202 and ranks. Author: raftom
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