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2008-12-12*Remove combo points when spell casted. This fixes the bug that rogue can ↵megamage
cast multiple deadly throw before dagger hits target. But this also makes deadly throw do not receive combo bonus. This bug can only be trully fixed by calculating spell damage when spell is casted but not when spell hits target. --HG-- branch : trunk
2008-12-12*Fix the bug that grounding totem cause client crash.megamage
--HG-- branch : trunk
2008-12-12*Try to fix the bug that units may be feared forever.megamage
*Try to fix the bug that units still flee after death. --HG-- branch : trunk
2008-12-12*Fix a typo.Blaymoira
--HG-- branch : trunk
2008-12-12*Do not let spell (stun/confuse/fear) interrupt itself (cause crash).megamage
--HG-- branch : trunk
2008-12-12*Merged with 464.Blaymoira
--HG-- branch : trunk
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
2008-12-12*Fix a typo in RemoveDynObject.megamage
--HG-- branch : trunk
2008-12-11*Fix that bug that charmed player still be charmed even after death.megamage
--HG-- branch : trunk
2008-12-11*Illidan script: fix the bug that shadowfiends summon infinite shadowfiends.megamage
--HG-- branch : trunk
2008-12-11*Illidan script: Do not let shadowfiends attack Akama.megamage
--HG-- branch : trunk
2008-12-11*Fixed 22845 and 34299Blaymoira
--HG-- branch : trunk
2008-12-11*Merged 459Blaymoira
--HG-- branch : trunk
2008-12-11*Fix compile in Linux.megamage
--HG-- branch : trunk
2008-12-11*Merge with 456.megamage
--HG-- branch : trunk
2008-12-11*First step of dynamic cell visit. Hope nothing is broken.megamage
--HG-- branch : trunk
2008-12-11*Change sound that played.Blaymoira
--HG-- branch : trunk
2008-12-11*Waypoint Movement Generator - fixed typoshadowu@mail.bg
--HG-- branch : trunk
2008-12-10*Add function SummonTrigger and allow to override its AI.megamage
*Remove some trigger scripts. Use default trigger AI and db data instead. *Small fix on eagle boss' electrical storm. --HG-- branch : trunk
2008-12-11WaypointMovementGenerator - linux compile fixshadowu@mail.bg
--HG-- branch : trunk
2008-12-10*Fix a bug that makes creatures stunned/rooted forever.megamage
--HG-- branch : trunk
2008-12-10*Allow pets to cast devour magic on both friends and enemies.megamage
--HG-- branch : trunk
2008-12-10*Merge with 448.megamage
--HG-- branch : trunk
2008-12-10*Use another way to kill magnet totem.megamage
--HG-- branch : trunk
2008-12-10Small structural change to fix an error on some compilers.MeanMachine
--HG-- branch : trunk
2008-12-09*Fix a typo in my previous commit.megamage
--HG-- branch : trunk
2008-12-09*Merge to solve EOL issue.megamage
--HG-- branch : trunk
2008-12-09*Recommit four files because of eol issue.megamage
--HG-- branch : trunk
2008-12-10Featuring a rewritten waypoint movement with more options, optimised code ↵MeanMachine@MeanMachine-PC
and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830 --HG-- branch : trunk
2008-12-09*Allow unit has multiple controlling auras. (Fix the bug that unit cannot be ↵megamage
feared if stunned. Hope this will not break all controlling spells) --HG-- branch : trunk
2008-12-09*Do not allow to kill a dead player. (may generate two corpses and cause crash)megamage
--HG-- branch : trunk
2008-12-09*Break stealth when applying all stun/root/confuse/fear/charm/possess auras.megamage
--HG-- branch : trunk
2008-12-09*Update Uldaman script.megamage
--HG-- branch : trunk
2008-12-09*Allow user to choose cell size. If there are many players, or the hardware ↵megamage
of server is not good enough, you should comment the line "#define LARGE_CELL" in GridDefines.h otherwise you may experience high CPU usage and high lag. --HG-- branch : trunk
2008-12-09*Fix the crash bug that trying to teleport player home when homebind is not ↵megamage
loaded. --HG-- branch : trunk
2008-12-09*Fix the bug that some creature spells are broken.megamage
--HG-- branch : trunk
2008-12-09*Add detailed log when teleport a player back when login.megamage
--HG-- branch : trunk
2008-12-09*Implemented sound play when a transporter arrive.Blaymoira
--HG-- branch : trunk
2008-12-09*Added 2 generic spells wich not affected by bonus dmg/healing.Blaymoira
--HG-- branch : trunk
2008-12-08*Try to fix the bug that players cannot move after releasing.megamage
--HG-- branch : trunk
2008-12-08*Remove pouce facing limitation. By Muhaha.megamage
*Fix a typo in 427 sql. --HG-- branch : trunk
2008-12-08*Add spell target type check in Unit::CastSpell. Allow ↵megamage
CastSpell(Gameobject*) and CastSpell(NULL). --HG-- branch : trunk
2008-12-08*Allow zero entry for script target (players).megamage
--HG-- branch : trunk
2008-12-08*Use SetReactState(REACT_PASSIVE) to force creatures such as halazzi and ↵megamage
reliquary of souls to stop combat and merge. --HG-- branch : trunk
2008-12-08*Try to fix the bug that players "do not die" when killed.megamage
--HG-- branch : trunk
2008-12-08*Some fix of the last commit.megamage
--HG-- branch : trunk
2008-12-08*Headless horseman script. By Silver1ce.megamage
--HG-- branch : trunk
2008-12-08*Uldaman script. By peldor.megamage
--HG-- branch : trunk
2008-12-08*Update to Mangos 6888. Source: Mangos.megamage
*Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk
2008-12-08*Fix the bug that swiftmend heals too much.megamage
--HG-- branch : trunk