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Author
2016-05-31
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2016-05-31
Merge pull request #17233 from SnapperRy/heirlooms
Kittnz
2016-05-30
Core/World: Remove unused config CONFIG_SIGHT_GUARDER
DDuarte
2016-05-30
Core/Player: apply heirloom stat modifiers before maxing out health/power at ...
Snapper
2016-05-30
Core/Spells: fix client crash caused by pressing ESC after using spells Neura...
Snapper
2016-05-29
Revert "Merge pull request #16433 from Tonghost/3.3.5"
DDuarte
2016-05-28
Core/Quests: Remove wrong call to SendQuestComplete(). (#17200)
SnapperRy
2016-05-28
Merge pull request #17198 from sirikfoll/Bombs
Kittnz
2016-05-28
Merge pull request #17186 from sirikfoll/combat
Kittnz
2016-05-27
Core/Achievement A-bomb-inable and A-bomb-ination
sirikfoll
2016-05-27
Core/Scripts: build fix
Shauren
2016-05-27
Core/Guilds: Fix Guild::HandleSetMemberNote logic according to method declara...
Mikhail Redko
2016-05-27
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2016-05-27
Merge branch '3.3.5' into creature_family
ForesterDev
2016-05-26
[3.3.5] Core/Spell: restore old pet values after dismount (#16551)
Trond B Krokli
2016-05-26
Core/Loot: Fixed resaving looted items from containers
Shauren
2016-05-26
Core/Spells: Implemented SPELL_ATTR1_DISMISS_PET
Shauren
2016-05-26
Merge remote-tracking branch 'Golrag/LoS_object_size' into 3.3.5 (PR #15807)
treeston
2016-05-26
Core: updated creature type flags enum (#17128)
ForesterDev
2016-05-26
Core/Unit Do not allow addition of threat to units in evade mode
sirikfoll
2016-05-25
Conditions/ConditionMgr: Add a comment so MitchesD can go away.
treeston
2016-05-25
* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...
Aokromes
2016-05-24
Core/Containers: Warning fixes and RandomResizeList with predicate optimization
Shauren
2016-05-24
Core/Spells: Fixed Eclipse after recent proc cooldown changes
Shauren
2016-05-20
Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...
Shauren
2016-05-20
Core/Spells: Proc handler script converions (#17122)
mik1893
2016-05-18
Core/Spells Make certain spells (e.g. Mind Control) properly flag the caster ...
Alan Deutscher
2016-05-17
Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AU...
Shauren
2016-05-17
Core/Misc: Warning fixes (/W4)
Shauren
2016-05-17
Core/Spells: Perform proc roll after all conditions passed to only consume sp...
Shauren
2016-05-17
Core/Spells: Fixed flat SPELLMOD_DAMAGE_MULTIPLIER calculation
Shauren
2016-05-17
Core/Spells: Fixed spell mod application order
Shauren
2016-05-17
improve error message
ForesterDev
2016-05-16
Makes travis happy
joschiwald
2016-05-16
Scripts/Freya: removed obsolete code
joschiwald
2016-05-16
fix build
ForesterDev
2016-05-16
fix build
ForesterDev
2016-05-16
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
ForesterDev
2016-05-15
Core/Quests: Fixed issue reported by static analysis
vincent-michael
2016-05-15
Core/Spells: Fix Blood Tap activation when Blood Rune is in cooldown as Death...
mik1893
2016-05-15
Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)
mik1893
2016-05-14
Core/Cinematic: Optimize cinematic loading
r00ty-tc
2016-05-14
Coverity: Correct two static analysis catches
r00ty-tc
2016-05-14
Seriously, who doesn't support std::string instead of char* in 2016?
treeston
2016-05-14
Add a LOG_WARN when attempting to summon a non-existing summon group.
treeston
2016-05-13
Merge pull request #17037 from Keader/TargetedMovementGeneratorFix
Treeston
2016-05-13
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...
treeston
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-05-12
This discussion is more effort than it takes to change it.
treeston
2016-05-12
Core/AI: Add DoCastSelf helper.
treeston
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