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AgeCommit message (Expand)Author
2016-05-31AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2016-05-31Merge pull request #17233 from SnapperRy/heirloomsKittnz
2016-05-30Core/World: Remove unused config CONFIG_SIGHT_GUARDERDDuarte
2016-05-30Core/Player: apply heirloom stat modifiers before maxing out health/power at ...Snapper
2016-05-30Core/Spells: fix client crash caused by pressing ESC after using spells Neura...Snapper
2016-05-29Revert "Merge pull request #16433 from Tonghost/3.3.5"DDuarte
2016-05-28Core/Quests: Remove wrong call to SendQuestComplete(). (#17200)SnapperRy
2016-05-28Merge pull request #17198 from sirikfoll/BombsKittnz
2016-05-28Merge pull request #17186 from sirikfoll/combatKittnz
2016-05-27Core/Achievement A-bomb-inable and A-bomb-inationsirikfoll
2016-05-27Core/Scripts: build fixShauren
2016-05-27Core/Guilds: Fix Guild::HandleSetMemberNote logic according to method declara...Mikhail Redko
2016-05-27Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2016-05-27Merge branch '3.3.5' into creature_familyForesterDev
2016-05-26[3.3.5] Core/Spell: restore old pet values after dismount (#16551)Trond B Krokli
2016-05-26Core/Loot: Fixed resaving looted items from containersShauren
2016-05-26Core/Spells: Implemented SPELL_ATTR1_DISMISS_PETShauren
2016-05-26Merge remote-tracking branch 'Golrag/LoS_object_size' into 3.3.5 (PR #15807)treeston
2016-05-26Core: updated creature type flags enum (#17128)ForesterDev
2016-05-26Core/Unit Do not allow addition of threat to units in evade modesirikfoll
2016-05-25Conditions/ConditionMgr: Add a comment so MitchesD can go away.treeston
2016-05-25* DB/Graveyards: Added a comment field to describe the graveyards in `graveya...Aokromes
2016-05-24Core/Containers: Warning fixes and RandomResizeList with predicate optimizationShauren
2016-05-24Core/Spells: Fixed Eclipse after recent proc cooldown changesShauren
2016-05-20Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...Shauren
2016-05-20Core/Spells: Proc handler script converions (#17122)mik1893
2016-05-18Core/Spells Make certain spells (e.g. Mind Control) properly flag the caster ...Alan Deutscher
2016-05-17Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AU...Shauren
2016-05-17Core/Misc: Warning fixes (/W4)Shauren
2016-05-17Core/Spells: Perform proc roll after all conditions passed to only consume sp...Shauren
2016-05-17Core/Spells: Fixed flat SPELLMOD_DAMAGE_MULTIPLIER calculationShauren
2016-05-17Core/Spells: Fixed spell mod application orderShauren
2016-05-17improve error messageForesterDev
2016-05-16Makes travis happyjoschiwald
2016-05-16Scripts/Freya: removed obsolete codejoschiwald
2016-05-16fix buildForesterDev
2016-05-16fix buildForesterDev
2016-05-16Core: define CREATURE_FAMILY_NONE to avoid magic numbers in codeForesterDev
2016-05-15Core/Quests: Fixed issue reported by static analysisvincent-michael
2016-05-15Core/Spells: Fix Blood Tap activation when Blood Rune is in cooldown as Death...mik1893
2016-05-15Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)mik1893
2016-05-14Core/Cinematic: Optimize cinematic loadingr00ty-tc
2016-05-14Coverity: Correct two static analysis catchesr00ty-tc
2016-05-14Seriously, who doesn't support std::string instead of char* in 2016?treeston
2016-05-14Add a LOG_WARN when attempting to summon a non-existing summon group.treeston
2016-05-13Merge pull request #17037 from Keader/TargetedMovementGeneratorFixTreeston
2016-05-13Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself...treeston
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-05-12This discussion is more effort than it takes to change it.treeston
2016-05-12Core/AI: Add DoCastSelf helper.treeston