| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-15 | Core/Commands: Fixed creature/gameobject move commands not updating which ↵ | Shauren | |
| cell they belong to Closes #22720 | |||
| 2019-01-15 | Core/Quest: Fix crash in GetQuestDialogStatus() | Giacomo Pozzoni | |
| Fix possible NULL dereference in GetQuestDialogStatus() Fixes #22516 | |||
| 2019-01-14 | DB/Creature: Update Lord Victor Nefarius gossips with the correct entry | Killyana | |
| Closes #22946 | |||
| 2019-01-14 | Core/Unit: rename & cleanup GetCreatePowers | ccrs | |
| it hurted my eyes too much | |||
| 2019-01-13 | 3.3.5 UnitAI (#22911) | Giacomo Pozzoni | |
| * Core/AI: Revamp how UnitAI changes are applied Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack. The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call. The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call. * Core/AI: Apply new AI change code * Core/AI: Fix build * Core/AI: Fix crash on Creature::AIM_Create() * Core/AI: Fix crash * Core/AI: Restore ASSERT * Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI | |||
| 2019-01-13 | Scripts/Borean Tundra: Corastrasza gossip menu improvements (#22942) | Trond B. Krokli | |
| - split the quest status check, the quest gossips are different - remove old hardcoded text (deprecated method) - enumerate already existing DB gossip menu option items | |||
| 2019-01-12 | Core/CLI: Fixed utf-8 console input on windows | Shauren | |
| 2019-01-12 | Core/Utils: Handle UTF-8 conversion errors | jackpoz | |
| Replace the output string when a UTF-8 conversion error happen with an error message instead of using an empty string, swallowing any message that the caller wanted to log. | |||
| 2019-01-12 | DB/Creature: Wrath Corruptor | Killyana | |
| Thanks to Keader for the spell_script Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431 | |||
| 2019-01-11 | Core/LFG: Ignore LFG cooldown when joining queue to replace missing party ↵ | Shauren | |
| member when dungeon is already in progress | |||
| 2019-01-11 | Scripts/Quest: make Wounded Skirmisher reply talk show class & race (#22936) | Trond B. Krokli | |
| Quest 12288: Overwhelmed! - Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher) shows $r and $c in their reply talk text because of the missing target argument, hence not targeting the player on the quest (or the specific caster, in this case). Text used by the NPC Wounded Skirmisher: 0 Ahh.... better. 1 Whoa - I nearly died there. Thank you, $r! 2 Thank you, $c. Solution: add the missing target name, caster, to the Talk() script line. | |||
| 2019-01-10 | Core/Movement: 9080e7863c2 followup | ccrs | |
| not the desired optimization I was aiming at, ty Shauren | |||
| 2019-01-10 | Core/Movement: correct logic wrongly ported in 2a84562dc8 | ccrs | |
| I'm referencing line 97 from ChaseMovementGenerator. That commit introduced a modification in this use case: - Chasing target is not my current victim, I should stop moving till it is my victim again Changed To: - Chasing target is not my current vicitm, I should stop chasing My correction: - I dont care about the relation of my current victim and my chasing target, I'm commanded to chase, something will tell me to stop chasing --> Most likely: evade, new attackstart, etc. the rest are just minor changes | |||
| 2019-01-10 | Rename spell correctly | Killyana | |
| 2019-01-10 | Core/Networking: Fix memory leak (#22923) | Giacomo Pozzoni | |
| Fix memory leak reported by ASan happening when ports fail to bind in Authserver | |||
| 2019-01-10 | Scripts/Spells: Fix infinite loop in Power Word Shield (#22918) | Giacomo Pozzoni | |
| Fix infinite loop in Power Word Shield triggering back and forth the damage spell between 2 players, both with Power Word Shield | |||
| 2019-01-10 | Creature/Script: Add missing abilities for Ghostly Citizen and Spectral Citizen | Killyana | |
| Closes #22662 | |||
| 2019-01-10 | DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power ↵ | Rynem Storm | |
| scaling (#22862) | |||
| 2019-01-09 | Core/Spells: Fixed crash with some gameobject spell casters | Shauren | |
| 2019-01-09 | Quest/Script: Kodo Roundup | Killyana | |
| Fix faction issue and handle the gossip correctly via the script | |||
| 2019-01-08 | Core/Objects: Properly ASSERT when trying to access invalid updatefields | Shauren | |
| 2019-01-07 | Scripts/Misc: Fix LoadMinionData() dynamic analysis issues | Giacomo Pozzoni | |
| Fix issues reported by Address Sanitizer about LoadMinionData() calls on arrays that don't end with a {0, 0} pair. | |||
| 2019-01-06 | Fix non pch (#22915) | Rochet2 | |
| 2019-01-05 | Core/Spell: Fixed some negative spells showing as positive | Keader | |
| Closes #22840 Revert 9ecce3319216ca2156441e661a0d7a3a120f4ab9 and 7611242530e7037ecab9bc8a619628128b22fb6f Update #22757 | |||
| 2019-01-05 | Core/Spells: Fixed unapplying rockbiter weapon | Shauren | |
| Closes #22528 | |||
| 2019-01-05 | Scripts/Icecrown Citadel: Some fixes for Valithria Dreamwalker's encounter | Keader | |
| Closes #22754 #21887 #17882 Ty sirikfoll for all help Bonus fixes: Abomination letting worms when fight end, visual missing, archmages stop respawn if corpse despawn | |||
| 2019-01-05 | Core/Scripts: Move some spells to scripts (#22332) | DanVS | |
| 2019-01-05 | That's Abominable for the 3 other quests, and knockbacks for all. (#22127) | PolarCookie | |
| 2019-01-04 | Core/Spells: Malleable Goo need be negative | Keader | |
| Closes #22757 | |||
| 2019-01-04 | Core/Creatures: Fixed trainer requirements | Shauren | |
| Closes #22906 | |||
| 2019-01-03 | Core/Creature: Profession trainer fixes (PR #22904) | Ghaster | |
| Closes #22903 | |||
| 2019-01-02 | Scripts/The Steamvault: Fixed Chambers Access Panel and Main Chambers Door | Keader | |
| Closes #21067 Ty Kittnz, killerwife, Aokromes (sniffs) | |||
| 2019-01-01 | Core/Handlers: fix ".whisper on" with opposite faction/low level | jackpoz | |
| Closes #22283 | |||
| 2019-01-01 | Happy New Year, folks. It's 2019! | Treeston | |
| 2019-01-01 | Scripts/Commands: Fix crash caused by .set npc model (#22877) | Giacomo Pozzoni | |
| * Scripts/Commands: Fix crash caused by .set npc model Fix crash caused by .set npc model with invalid model id | |||
| 2018-12-31 | Core/Spells: Fixed ErrorCube spell missiles | Shauren | |
| 2018-12-31 | Spell/Script: Scourge Disguise and Haunting Phantoms (#22727) | PolarCookie | |
| 2018-12-30 | Renamed SQL with proper date | Shauren | |
| 2018-12-30 | Core/Players: Fixed some spells appearing as available at trainer when they ↵ | Shauren | |
| are already known Closes #16482 | |||
| 2018-12-30 | Core/PacketIO: Fixed naming for SMSG_TRAINER_LIST profession related fields | Shauren | |
| 2018-12-30 | Core/Creatures: Port trainer changes from master | Ghaster | |
| Closes #20493 | |||
| 2018-12-25 | Core/Utils: some code style adjustments, 6d6077e follow-up | Treeston | |
| 2018-12-25 | Core/Utils: Fix Unicode handling | Treeston | |
| 2018-12-21 | Revert "Core/Handlers: fix ".whisper on" with opposite faction/low level ↵ | Giacomo Pozzoni | |
| (#22298)" This reverts commit 950e50ec4d102c0b852378bbe85a501d7450ed5c. | |||
| 2018-12-19 | Scripts/Nagrand: Fix crash added in PR #22806 (#22878) | Giacomo Pozzoni | |
| Fix crash added in PR #22806 happening in quest "Ruthless Cunning and Returning the Favor" | |||
| 2018-12-19 | Shared/Misc: Use C99 conformant snprintf and vsnprintf in Visual Studio (#22876) | Giacomo Pozzoni | |
| 2018-12-18 | Core/Handlers: fix ".whisper on" with opposite faction/low level (#22298) | Gooyeth | |
| 2018-12-17 | Core/Units: Fixed crash happening when charm was removed by its own charmed ↵ | Shauren | |
| AI during update | |||
| 2018-12-16 | Core/Spells: Corrected haste affecting GCDs to match 3.3.5 client logic | Shauren | |
| 2018-12-16 | Core/Misc: Fix vsnprintf usage in ASSERT() | jackpoz | |
| Fix vsnprintf to follow standard definition and not some old VC++ behavior, not requiring to include the '\0' character in the count parameter | |||
