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2017-01-29Core/Spells: implement Mad/Crazy Alchemist's potionsGerhood
2017-01-29Core/World: readd lines lost in rebaseariel-
2017-01-29Misc: fixed some headers.ariel-
2017-01-29Remade who list processing (#18636)xinef1
2017-01-28Fixed copypaste mistake in character creationShauren
2017-01-28Core/Scripts: remove GMs from Sindragosa's Fury's targetlistariel-
2017-01-28Core: add some missing Player Name normalization on input dataariel-
2017-01-28Few small optimizations here and there (#18684)xinef1
2017-01-27Core/Scripts: Removed double check of CheckRequiredBosses in SindragosaKeader
2017-01-27Core/Entities: Implemented CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE (#18980)Keader
2017-01-27Properly clear focused target on evade (#18992)xinef1
2017-01-27Core/Spells: Added very little tolerance level to completed casts to ensure t...xinef1
2017-01-27Core/Spells: Properly send autorepeat cancel packet to self and fix some prob...xinef1
2017-01-26Core/Auth: Use QueryCallbackProcessor insted boost::optional. Fixes build for...Tonghost
2017-01-26Fixed unstuck mechanics (#18968)xinef1
2017-01-25Removed debug leftoversShauren
2017-01-25Build fixShauren
2017-01-25Core/DBLayer: Convert async queries to new query callbacks and remove old cal...Shauren
2017-01-25Core/DBLayer: Refine new query callback for chainingShauren
2017-01-25Core/DBLayer: Added new async query callback apiShauren
2017-01-25Core/Packets: updated some contactlist packetsjoschiwald
2017-01-26Core/Scripts Fix issue with Lady Deathwhisper's doorGustavo
2017-01-24Core/SpellScript: Pass vector to ValidateSpellInfo by referenceariel-
2017-01-24Core/EscortAI: fix invalid iterator dereferenceariel-
2017-01-23Core/Scripts: implemented Gnomish Harm Prevention Beltariel-
2017-01-23Core/Spell: build fixariel-
2017-01-23Core/Spell: unified handling of SPELL_ATTR5_USABLE_WHILE_* attributesariel-
2017-01-23Core/Util: avoid one useless copy when adding stuff into a HookListariel-
2017-01-23Core/Spell: modified HitMask for new default procsariel-
2017-01-23Core/Spell: add more aura types to default procsariel-
2017-01-23Core/Scripts: implement lightwell aura removal at 30% damagedariel-
2017-01-23Core/Spell: removed some startup errorsariel-
2017-01-22Core/Vmaps: Changed error message when loading outdated vmapsShauren
2017-01-22Core/Creature: revert turning state applyariel-
2017-01-22Core/Creature: don't allow turning if spell would cancel due to turning to fa...ariel-
2017-01-21Core/Scripts: Fix Lock and Load proc with Frost trapariel-
2017-01-21Core/Spell: consider spells with no targets for the purpose of finish procsariel-
2017-01-21Fix static analysis issuesShauren
2017-01-21Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS (#18720)Rushor
2017-01-21Core/Collision: fix no-PCH buildariel-
2017-01-21Core/Achievements: Greatly optimize achievement system by splitting large typ...Xinef
2017-01-21Core/Scripts: Fixed Crok event not startingKeader
2017-01-21Core/Pets: Disable pet interface for charmed units while mounted (#18607)xinef1
2017-01-21Core/Auras: Prevent remove of auras interrupted by turning if the turn could ...xinef1
2017-01-21Core/Units: Drop hostile world references that are out of our sight (fixes co...xinef1
2017-01-21Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2017-01-21Core/Player: Removed unneeded distance check from Player::ActivateTaxiPathTo,...Shauren
2017-01-20Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888)Rushor
2017-01-20Core/Spell: remove duplicated SPELL_AURA_MOD_DEBUFF_RESISTANCE handling.ariel-
2017-01-19Core/Spell: Fixed Val'kyr Target Search exploitKeader