aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2008-11-21Merge with 273 (aab191f73e46).gvcoman
--HG-- branch : trunk
2008-11-21Added SetAggressive calls to steam tonk and tonk mine scripts.gvcoman
--HG-- branch : trunk
2008-11-21*script for quest Recharging the Batteries. By Anubisss.megamage
*script for quest The Road to Falcon Watch. By neo0608. --HG-- branch : trunk
2008-11-21*Do not convert Map* to InstanceMap* when calling Map::SendToPlayers() to ↵megamage
see if it can fix the bug that the function does not work. (If it can, it will be really wierd) --HG-- branch : trunk
2008-11-21*EventAI update:megamage
ACTION_T_SET_ACTIVE = 101, //Apply ACTION_T_SET_AGGRESSIVE = 102, //Apply ACTION_T_ATTACK_START_PULSE = 103, //Distance --HG-- branch : trunk
2008-11-21*Move object update from objectaccessor to mapmegamage
*Move activeobject list from objectaccessor to map *Open grid for all active creatures (previously only for possessed ones) --HG-- branch : trunk
2008-11-21Merged commit 269 (5f0e38da128a).gvcoman
--HG-- branch : trunk
2008-11-21Added tonk mine and steam tonk scripts.gvcoman
--HG-- branch : trunk
2008-11-21*Let creature search nearby target before enter evade modemegamage
*Add function canStartAttack to reduce code in MoveInLineOfSight *Fix a bug that cancelling bind sight auras may crash the server --HG-- branch : trunk
2008-11-20*Fix the bug that updatepacket is not sent to players.megamage
*TODO: move creature::update to map::update. This requires that move activeobjectlist to map. --HG-- branch : trunk
2008-11-20* Don't allow pets to attack in melee if owner is pacified. This applies for ↵gvcoman
possessed "pets" as well. * Use proper spell ID in unsummoning possessed units on channeling interrupt. * Allow only once to init pet bar for CharmInfo * Export CharmInfo to be available to scripts * Allow to disable the melee attack command when initializing the pet action bar --HG-- branch : trunk
2008-11-20*Add m_isAggressive. Only aggressive creatures will call AttackStart and ↵megamage
MoveInLineOfSight. *Set melee dmg school for summoned creatures. *Fix some compiling errors. --HG-- branch : trunk
2008-11-20*Re-commit some reverted patch: aura stacking check. By QAston.megamage
--HG-- branch : trunk
2008-11-20Some missing changes. This should fix the bug that loading char causes crash.megamage
Please do not commit to the other tip (I do not know how to delete it). --HG-- branch : trunk
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
--HG-- branch : trunk
2008-11-19Finally properly fix phased game event saving.w12x
--HG-- branch : trunk
2008-11-18*Merge with 258. Warning: this rev may be unstable!megamage
--HG-- branch : trunk
2008-11-18*Merge from Mangos. Add MapReference. Author: hunuza.megamage
*Also re-commit the patches reverted in 255. --HG-- branch : trunk
2008-11-18Backed out changeset 34515ac455efw12x
--HG-- branch : trunk
2008-11-18Unsummon summon as possessed creatures on spell channeling interrupt.gvcoman
--HG-- branch : trunk
2008-11-17Backed out changeset 835660b317dcKingPin
--HG-- branch : trunk
2008-11-17Fix typo.gvcoman
--HG-- branch : trunk
2008-11-17*Update aura stacking check. By QAston.megamage
*Update pet autocast check. By qubix. --HG-- branch : trunk
2008-11-17* Implemented new summon possessed summon type for spell 49352.gvcoman
* Unsummon all summon possessed units on summoning aura cancel. --HG-- branch : trunk
2008-11-17Added TARGET_UNIT_AREA_SCRIPT target to the list of target types using ↵gvcoman
custom targets defined in spell_script_target. --HG-- branch : trunk
2008-11-17Fixed I64FMTD define for non-microsoft compilers. This should fix phased ↵w12x
events state not being saved on some systems. --HG-- branch : trunk
2008-11-16*Do not let CC spells interrupt themselves.megamage
--HG-- branch : trunk
2008-11-16Merge 246 and 247.megamage
--HG-- branch : trunk
2008-11-16*Fix Gruul's shatter effect damage. Patch provided by _krz.megamage
--HG-- branch : trunk
2008-11-16Delete possessed AI only on creature delete.gvcoman
--HG-- branch : trunk
2008-11-16Fixed entering arena teams. Hopefully.w12x
--HG-- branch : trunk
2008-11-16[svn] * Fixed a SQL issue that was causing game events to not be savedrunningnak3d
* FROM_UNIXTIME doesn't allow '' inside the () * This should solve the issue of jumping from phase 1 -> 2 -> 3 -> 4 without completing the objectives * This should also tick a LOT of players off if their servers are running with the stock TDB blizz values :P (low pop servers at least). --HG-- branch : trunk
2008-11-15[svn] * Small fix to trinitycore.conf.distrunningnak3d
* In the comments for Trinity Script, removed old DB connection info * What was the ScriptDev2 DB is now part of the World DB, so those settings are used. --HG-- branch : trunk
2008-11-15[svn] Added missing includes.w12x
--HG-- branch : trunk
2008-11-15[svn] *Update Kalecgos script.megamage
*Correctly select aura triggered spell target. *Fix some scripts, should be pGOHello = & *Fix a bug that some channel spells cannot be interrupted. *Fix a bug that not-selectable creature cannot be hit by target_entry spells. *If eventAI cannot find heroic flag and normal flag, enable event as default rather than disable it. --HG-- branch : trunk
2008-11-15[svn] Fixed freeze caused by dynamic objects (hopefully).gvcoman
--HG-- branch : trunk
2008-11-15[svn] DynamicObject should only be visible for caster if it is not in ↵megamage
distance. However, I do not think this will fix the bug that dynamic object update freezes the server. --HG-- branch : trunk
2008-11-15[svn] Fix the bug that next melee spells and auto shoot do not work.megamage
--HG-- branch : trunk
2008-11-15[svn] * Partly reverted 242 changes. To fix compile error.visagalis
--HG-- branch : trunk
2008-11-15[svn] * minor cleanup in Level3.cppKingPin
--HG-- branch : trunk
2008-11-14[svn] * Reimplemented packet/update forwarding in more generic waygvcoman
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Fixed english spelling in src/game/WorldSocket.h/cpp. Author: Derex * [240_world.sql] Create new command .senditems and remove from moderator level command .sendmail possibility send items. Author: Vladimir * Added new command: .sendmoney player "subject" "message" money - Sends a mail with money to a player. Author: fredi * Correctly apply taken damage debufs/bonuses in cases non-physical melee damage. Author: Frankir * Fix a crash in add friend/ignore callback. (check if player still logged in). Author: Hunuza * Better args checking in .sendmoney command. Author: Vladimir --HG-- branch : trunk
2008-11-14[svn] Add UNIT_STAT_CASTING, and use it to update attack timer as test.megamage
--HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
2008-11-14[svn] Remove a hack to try to fix "pet attack self" bug. Warning: this ↵megamage
change may bring some unexpected bug. --HG-- branch : trunk
2008-11-14[svn] Let caster face target after casting shadowstep.megamage
--HG-- branch : trunk
2008-11-14[svn] Some update on channeled spells.megamage
--HG-- branch : trunk
2008-11-13[svn] * Merged SD2 Rev. 706 & 707slg
- Added: Pathaleon the Calculator script. Also added a Mechanar Instance script. - Added: Fixed and improved version of High King Maulgar. (Timers, Spells, Adds...) - Fixed: Nethermancer Sepethrea encounter. Spawning Adds, timers, spells... - Fixed: Lot of timers and spells like for: Doomlord Kazzak, Doomwalker, Gruul, and more. * Fixed 147_world.sql --HG-- branch : trunk
2008-11-12[svn] Fix blink. Bug: can blink through door. Author: GodsdoG.megamage
Fix blessed recovery and martyrdom. Patch provided by Gomez. setActive for Akama shade to see if this can fix the bug that it cannot find channeler. --HG-- branch : trunk