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2008-12-20*Build fix. Missing initialization of new static variable added.TrullyONE
--HG-- branch : trunk
2008-12-19*Update relocation notify code. Only notify units within max visible distance.megamage
*Delete a duplicated config option. --HG-- branch : trunk
2008-12-19*Fix a bug that causes crash when player data is corrupted. By Rognar.megamage
--HG-- branch : trunk
2008-12-19*Fix the bug that frostbite cannot be broken by damage.megamage
--HG-- branch : trunk
2008-12-19*Fix glancing damage calculation.megamage
*Fix double threat spells: remove mind blast and earth shock, add frost shock. --HG-- branch : trunk
2008-12-19*Some clean up of spell target selection.megamage
--HG-- branch : trunk
2008-12-19*Merge Mangos to 6717. Source: Mangos.megamage
*Major change: update arena code. (The commit message of the last rev was wrong. But HG does not allow me to rollback.) --HG-- branch : trunk
2008-12-19*Temp fix for crash caused by AV creature. Need to find a way to allow ↵megamage
summoned creatures to use RandomMovement. --HG-- branch : trunk
2008-12-19*Updated Onyxia script - original patch by MoandorBlaymoira
*Fix the crash in dark_portal script - by nofantasy *Updated TideWalker script - now use proper spell for summons and for other abilites --HG-- branch : trunk
2008-12-19*Try to fix the bug that some -AP spells increase players' AP.megamage
--HG-- branch : trunk
2008-12-19*Prevents creature skipping next waypoint after Waypoint Movement is reset.TrullyONE
--HG-- branch : trunk
2008-12-19*Fixed creature initialize movement at respawn. Loot and tagging - correct ↵TrullyONE
set of dynamic flags. --HG-- branch : trunk
2008-12-19Fixed (hopefully) the compile error with gcc.MeanMachine
--HG-- branch : trunk
2008-12-19*Movement Generators standardization.shadowu@mail.bg
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
2008-12-18*Fix build in Windows.megamage
--HG-- branch : trunk
2008-12-18*Temp fix for the crash bug of uldaman script. This script is bugged and ↵megamage
needs big fix. --HG-- branch : trunk
2008-12-18*Fix the display of aura charge/stack.megamage
--HG-- branch : trunk
2008-12-18*Fix build in Linux.megamage
*Fix a bug of bloodboil. By Anubisss. --HG-- branch : trunk
2008-12-17*Temp fix for bloodboil. (No distance check)megamage
--HG-- branch : trunk
2008-12-17*Fix calculation of level-based spell damage.megamage
--HG-- branch : trunk
2008-12-17*Fix melee spell damage calculation.megamage
--HG-- branch : trunk
2008-12-17*Fix the bug that aura charges cannot be displayed.megamage
--HG-- branch : trunk
2008-12-17*Fix arcane torrent.megamage
--HG-- branch : trunk
2008-12-17*Fix misdirection.megamage
--HG-- branch : trunk
2008-12-17*Update miss chance calculation.megamage
--HG-- branch : trunk
2008-12-17*Let feign death interrupt enemies' casting.megamage
--HG-- branch : trunk
2008-12-17*Small typo fixes. After this update leader's GUIDS in CreatureGroups must ↵shadowu@mail.bg
be added also as group member GUIDS. --HG-- branch : trunk
2008-12-16*Fix a bug that dark portal script causes crash when loading (this is a temp ↵megamage
fix). --HG-- branch : trunk
2008-12-17*Some code cleanups and crash fixes with Waypoint Movement Generator.shadowu@mail.bg
--HG-- branch : trunk
2008-12-16*Creature Groups - additional checks added.(hope it fix the crash). VC71 ↵shadowu@mail.bg
VC80 updated. --HG-- branch : trunk
2008-12-15*Fix a typo that makes no trigger can be summoned.megamage
--HG-- branch : trunk
2008-12-15*Added HasAura check for Winter RevelerBlaymoira
*Moved back reverted changes in lurker and added things for future and todo list --HG-- branch : trunk
2008-12-15*Merged Scriptdev2 800Blaymoira
*Moved Scalding Water under function not used yet. --HG-- branch : trunk
2008-12-15*Let talents such as focused mind have effect on counterspell effects.megamage
--HG-- branch : trunk
2008-12-15*Let ticks of DOT and HOT gain caster's current bonus instead of the bonus ↵megamage
when casted. --HG-- branch : trunk
2008-12-15*Fix a bug that LoadSpellChains causes crash. By QAston.megamage
--HG-- branch : trunk
2008-12-15*Linux build fix. Added CreatureGroups.h/cpp to makefile.am.shadowu@mail.bg
--HG-- branch : trunk
2008-12-14*Use prev_spell data calculated on startup instead of sql column.QAston
*Changed map structure of req spell. *Added precalculated data for next spell in rank and last one. *Removed duplicated rank entries for some spells and used req_spell column instead. *Allow required spell to have required spell. --HG-- branch : trunk
2008-12-15*Creature formations implemented.shadowu@mail.bg
--HG-- branch : trunk
2008-12-14*Merge with 502.megamage
--HG-- branch : trunk
2008-12-14*Try to fix a bug that chain-cast far sight may cause crash.megamage
--HG-- branch : trunk
2008-12-14*Implemented Scalding Water in Lurker scriptBlaymoira
*Changed c->GetInstanceData in eredar twins script *33504 not affected by any healing bonus patch provided by eumario --HG-- branch : trunk
2008-12-14*Merge with 499.megamage
--HG-- branch : trunk
2008-12-14*Fix the bug that ~Creature causes crash. (deleted when possessed)megamage
--HG-- branch : trunk
2008-12-14*Fix a bug that shade of Akama causes crash.megamage
--HG-- branch : trunk
2008-12-14*Implements missing bool getDestination(float &, float &, float &) function ↵shadowu@mail.bg
in random movement generator --HG-- branch : trunk
2008-12-14*Fixed spell 39445Blaymoira
*Added missing DoMeleeAttackIfReady(); in phase hunter script patch provided by Anubisss --HG-- branch : trunk
2008-12-14*Fixed .vcproj files wich changed version number by merging thx for pointing ↵Blaymoira
Anubisss --HG-- branch : trunk
2008-12-13*Changed Checktimer in Lady Vashj patch provided by streetratBlaymoira
*Changed Beams by Hydross patch provided by streetrat *Fixed a mistake in instance_steam_vault thx for pointing Aokromes *Missed comment in lurker script *Removed `world`. from 285_world.sql --HG-- branch : trunk
2008-12-13*Fix the bug that swiftmend does not remove HOT buff.megamage
--HG-- branch : trunk