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2017-01-13Core/Chat: Fixed logical error for raid warning introduced in ↵ForesterDev
fc06465b17a57feafbf2c02316b1b910c2b98e89 (#18814) Closes #18787
2017-01-13Core/SpellScripts: Added helper method to validate spellsjoschiwald
(cherry picked from commit 2b5d7eef3a091e67c27e853d43ac0bebbfa67531)
2017-01-11Fixed visual bug where accessory could detach from vehicle on client (#18590)xinef1
Closes #15153
2017-01-09Core/Scripts: Fixed issues in Gal'darah fightKeader
Closes #16219 * Added DespawnAtEvadeMethod * Fixed Agro * Implemented Stampede * Fixed Rhino Spirit flags * Updated codestyle
2017-01-08Core/RubySanctum: Updates in Saviana Ragefire encounterKeader
* Fixed Codestyle * Fixed Spell timers * Added DespawnAtEvade Method
2017-01-08Scripts/Commands: Fix guid usage and enhance commands (#18278)Rochet2
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists. - Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched - Change atoi to atoul when receiving lowguids as string or other uint32 values - Use ObjectGuid::LowType instead of uint32 for lowguid type - Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command - Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see) - Allow spawntimesecs to be negative when spawning a gameobject - Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match) - Update .gob turn documentation to tell about possibility to provide orientation in command - Correct the types in .gob add command result trinity_string - Correct the creature search for .npc del - Change .event to .event info - Add .go offset command - Remove the .go command for empty string (no subcommand given) because it just used .go xyz - Extend .gob info to show size, faction, flags and model dimensions - Remove some unnecessary casts - Document .wp show better (first and last were not documented) - Insert spawnid to .wp show info error message - Fix spawntime printing for .gobject target - Fix guid targetting for .npc set movetype - Fix query by spawnid for .wp show info - Fix deleting of existing waypoints when twice doing the command .wp show on - Fix deleting of existing waypoints when doing the command .wp show off - Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-01-08Ups...joschiwald
2017-01-08Core/Spells: Fix wrong totem placementjoschiwald
- Addition to 37b2f590b6d63f230c755f932c2dd356c265486f
2017-01-07Core/Script: PCH issuesariel-
2017-01-07DB/Script: The Only Cure is More Green Glowariel-
Closes #1723 SQL by Staleness89, corrections by Killyana Script by Keader, corrections by sirikfoll and me
2017-01-07Strip QUEST_FLAGS_AUTO_ACCEPT from quest details sent to client if ignoring ↵Alan Deutscher
auto-accepts in config Closes #17403
2017-01-07Core/Chat: Added option to allow 5-man parties to use raid warningsAlan Deutscher
Closes #17889 * Added parentheses to satisfy TravisCI. * Adjusted to a boolean config option instead of an integer.
2017-01-06Core/Scripts: Palehoof rewritten & Utgarde Pinnacle updated (#18712)Keader
Closes #15405
2017-01-06cb634e6fba followupccrs
updates #18401
2017-01-06Revert "MovementGenerators/WaypointMovementGenerator: send waypoint id ↵Shauren
instead of current node to MovementInform" This reverts commit cb634e6fba565c756044de0551f89a4c9abfd483.
2017-01-06MovementGenerators/WaypointMovementGenerator: send waypoint id instead of ↵ccrs
current node to MovementInform updates #18401
2017-01-06Core/Scripts: added command to move characters across accountsariel-
2017-01-06Core/Scripts: kill one ugly char bufferariel-
2017-01-05Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)Rushor
Closes: #15185
2017-01-05Core/Player: Add another config option for IsGroupVisibleFor() (#18723)Staleness89
2017-01-02Update Copyright notice for 2017 in 4 more filestkrokli
4 files missed in the global search & replace performed in commit 6a51a88767247ce9fc85fb9d1bcbb5febf1598a2 Also some corrections & whitespace changes in /doc/UnixInstall.txt
2017-01-02Core/Scripts: Missing break and added ZBoundary in Blood Queen Lana ThelKeader
2017-01-02Scripts/TrialOfTheCrusader: Anub'Arak Enable Emerge Emote (#18721)Rushor
2017-01-02Update Copyright notice for 2017tkrokli
Happy new year!
2017-01-02Core/Scripts: Implement Boss Coren Direbrew (#18137)Gustavo
2017-01-02Build Fix (#18719)Gildor
Closes #18718
2017-01-01Build FixKeader
2017-01-01Core/Scripts: Blood Prince Council refactored and fixed reported issues (#18632)Keader
Closes #7150
2017-01-01Core/Scripts: Illidari Council Rewrite (#18546)Keader
Thanks to Sirikfoll, Krudor and Offl for all help
2017-01-01Core/Spells: Fixed non pch buildvincent-michael
2017-01-01Merge pull request #18702 from Rushor/peonKillyana
Scripts/Quest: Work Work! Move Lazy Peon script to SAI
2017-01-01Scripts/Quest: Work Work! Move Lazy Peon script to SAIRushor
2017-01-01Core/Spells: Check both main and offhand weapons if spell attributes require ↵Shauren
that (see Stormstrike) * This restores the check probably unintentionally dropped in 14c2b2d6cd2303609f1a1859e727ace7b8ea649c * Build fix
2016-12-31Fixed array size bug with the auction house bid price. Lowered the default ↵Ayrton Stout
max bid price (#18697) Closes #18698
2016-12-31Core/Pets: Fixed hunter pet resistance exploit (#18600)xinef1
2016-12-31Core/Pets: Fixed exploit where warlock can abandon its pet to generate new ↵xinef1
name (#18606)
2016-12-31Core/World: Simplified sleep calculation routine for world update thread ↵xinef1
(#18634)
2016-12-31Core/AH: AuctionHouseBot BidPrice determined by config optionsAyrton Stout
2016-12-31Core/Spells: add some missing breaksariel-
2016-12-31Core/Player: Recast lost by death item obtain spells of any items held in ↵ariel-
the inventory when resurrecting I HAS BUKKIT Closes #5184
2016-12-31Core/Vehicles: make vehicles immune to Cycloneariel-
Closes #18489
2016-12-30Core/Spell: added some helpers to SpellInfo to reduce code duplicationariel-
2016-12-30Core/Items: Fixed problem where item dependent auras are not properly ↵xinef1
updated (#18592) - Introduced in 7e83d7e22a82104e53f872758fc7fe835472782c Closes #18506
2016-12-30Core/Spell: kill old charge restoring system. Mods are fully handled by proc ↵ariel-
system now. - Fixes an edge case of spell failing due to out of range and re-adding charges to an existing aura.
2016-12-30Core/Player: fix some PCT_MOD charge consumptionariel-
By xinef1 Closes #18516
2016-12-30Core/Spell: unbreak generic mount spells after prev commitariel-
2016-12-30Core/Spell: reverted changes for NO_TARGET handlingariel-
Partial revert of 584d347b70be521d7431dfe1694b80f2e95b957b Closes #18666
2016-12-30Core/Spell: Fixed bug where spell could fail to hit a target properly even ↵xinef1
if all conditions were met (#18596)
2016-12-30Core/Spell: Fixed Arcane Potencyariel-
- Removed old workaround in SpellAuras.cpp Closes #18417
2016-12-29Core/Script: Kill one startup errorariel-