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2020-06-27Core/DataStores: Simplified string memory allocation in db2 files, dropped un...Shauren
2020-06-26Core/Spells: Include more than first 2 spell effects when determining if a sp...Shauren
2020-06-25Core/Players: Remove deprecated skill related config AlwaysMaxWeaponSkill and...Shauren
2020-06-24Fix non-PCH buildCarbenium
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-06-22Core/Spells: Assign spell effect handles for new apply aura effectsShauren
2020-06-22DB/Account: update account_access table (#24788)ForesterDev
2020-06-21Core/Spells: Implemented new target typesShauren
2020-06-19Tools/mmaps_generator: Print readme with --helpShauren
2020-06-18Core/Auction House: Fixed sorting in non-equipment categoriesShauren
2020-06-15Merge pull request #24554 from funjoker/cherry-picksShauren
2020-06-15common: Add a missing include guardCarbenium
2020-06-14Core/Scripts: moved Wild Growth calculation to script and fixed formulaariel-
2020-06-14Core/AI: restore old check forcing PetAI on Pets using SmartAIariel-
2020-06-14Scripts/Gossip: fix go_ahune_ice_stone (#19835)ForesterDev
2020-06-14Core/Globals: add more AIName and MovementType checks to ObjectMgrariel-
2020-06-14Core/Scripts: Fixed some events that not should triggered by non-players on I...Keader
2020-06-14Core/Groups: Fixed calculating canReset attributeShauren
2020-06-14Revert "Core/Groups: fix wrong query for loading group instance data. canRese...Shauren
2020-06-14Core/Spells: Removed duplicated check again followup 3a0417f7128292995a4085a0...Keader
2020-06-14Core/Spells: Removed duplicated checkKeader
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-14Core/Players: fix null dereference crashariel-
2020-06-14Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2020-06-14Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2020-06-14Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploitssirikfoll
2020-06-14Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). I...Treeston
2020-06-14Scripts/Command: implement .debug play music commandForesterDev
2020-06-14Fix evade issues when a spell hits the target just before evading. (#19815)Treeston
2020-06-14Core/Spell: in case of immunity, check all effects to choose correct procFlag...ariel-
2020-06-14Instances/Ulduar: Fix a super edge case bug where Algalon would evade if his ...treeston
2020-06-14Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossipariel-
2020-06-14Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.treeston
2020-06-14Core/Spell: fixed some problems with per caster aura statesariel-
2020-06-14Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2020-06-14Core/Spell: abort channeling if no valid targets are found after searchingariel-
2020-06-14Scripts/VioletHold: fix stack overflow when reflecting 'Splash'ariel-
2020-06-14Fix buildAokromes
2020-06-14Core/Player: update interaction checks, some info taken from clientariel-
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Scripts/ICC: add missing cases for Dark Martyrdom difficulty entriesccrs
2020-06-14Core/Scripts: improvements on the Thorim scriptariel-
2020-06-14Scripts/Ulduar: Initial implementation of the Thorim Encounterjoschiwald
2020-06-14Core/Spells: Change the radius of PBAoEs following the feedback received on (...Chaouki Dhib
2020-06-14Scripts/Events: Add missing line for "Love is in the air" boss fight (#19521)TecDian
2020-06-14Core/Gossip: Fix gossip bug on modify money (#19551)Rochet2
2020-06-14Core/Unit: don't clear low health aura states on deathariel-
2020-06-14Core/Quests: Display quest objective explore completion messagexinef1
2020-06-14Core/Entities: allow guardian pets to inherit spellmodsariel-
2020-06-14Scripts/Commands: Update reload commands namesChazy Chaz