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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T13:01:01Z
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Author
2020-05-14
Core/CreatureAI: Shambling Horror re-cast Enrage as soon as it is not stun (#...
Metalaka
2020-05-11
Core/ByteBuffer: Fixed output truncation in ByteBuffer::hexlike (#24595)
NoName
2020-05-11
Core/Movement: 9080e78 followup
ccrs
2020-05-10
Core/Spells: Fix refreshing exclusive auras that have different values in eac...
Shauren
2020-05-10
Core/PacketIO: updated some pet packets (#24531)
ForesterDev
2020-05-10
Scripts/Pet: Lil' K.T (#24528)
Sorikoff
2020-05-10
Core/PacketIO: Updated logout opcodes (#24519)
ForesterDev
2020-05-10
Improve Creature DBC Handling (#24509)
HelloKitty
2020-05-06
Core/Units: Allow mind controlling non-controllable vehicles (for example pla...
Shauren
2020-05-05
Core/Maps: fix respawn times for manual respawns (#24571)
NoName
2020-05-03
Core/Movement: modify MovementInform trigger condition & checks in ChaseMovem...
ccrs
2020-05-03
Core/Movement: de832b6 followup
ccrs
2020-05-03
Core/Movement: modify MovementInform trigger condition & checks in FollowMove...
ccrs
2020-05-03
Core/Spells: Relaxed aura exclusivity check to allow casting spells that have...
Shauren
2020-05-03
Core/GameObject: b0db728 followup
ccrs
2020-05-02
Core/Movement: 0e2342c followup
ccrs
2020-05-02
Build: fix nopch
ccrs
2020-05-02
Core/Objects: fixed build
Ovahlord
2020-05-02
Core/Objects: use the static vmap check in MovePositionToFirstCollision for a...
Ovahlord
2020-05-01
Core/Spells: Fixed refreshing stat buff auras that have been improved by talents
Shauren
2020-05-01
Core/Objects: further improvements for MovePositionToFirstCollision (#24523)
Ovah
2020-04-30
Item/Script: Remove unused script, related to the previous commit
Killyana
2020-04-30
DB/Quest: Becoming a Spellfire Tailor
offl
2020-04-29
Core/Objects: optimize and improve MovePositionToFirstCollision results
Ovahlord
2020-04-29
Core/Player: add helper methods for PLAYER_FLAGS_DEVELOPER (#24511)
ForesterDev
2020-04-29
Core/Spells: implement SMSG_MOUNT_RESULT and use it for transformed mounting ...
NoName
2020-04-29
Core\GameObject: corrected check for IsWithinDistInMap (#24506)
ForesterDev
2020-04-29
Core/PathFinding: Fix buffer overflow
jackpoz
2020-04-29
Scripts/IcecrownCitadel: Adding IsAlive check to avoid possible crash in Even...
NoName
2020-04-28
Core/PacketIO: Send item flags in auction items for the lulz, its bugged in t...
Shauren
2020-04-28
Core/AuctionHouse: Fixed auction mail subjects for items with random properties
Shauren
2020-04-28
Warning fix
Shauren
2020-04-28
Core/AuctionHouse: Fixed auction mail bodies
Shauren
2020-04-28
Core/Auras: Prevent getting negative scale with auras
Shauren
2020-04-28
Core/Spells Fixed scroll stacking check when not targeting self
Shauren
2020-04-28
Core/Spells: Scrolls should not be consumed, when they fail to apply.
FAQ
2020-04-28
Remove tabs (ee5eace3c6d1fa489572c052daef4834e9c7f12c) (#24510)
Gildor
2020-04-28
DB/Pet: Lil' K.T
Killyana
2020-04-27
Core/Vehicles: update the power display of vehicles before being added to wor...
Ovahlord
2020-04-27
Core/DataStores: Use ResSicknessSpellID from ChrRaces instead of hardcoding i...
HelloKitty
2020-04-27
Core/PacketIO: Fixed crash in TogglePvP::Read
Shauren
2020-04-26
Scripts/Spells: Fixed Mages 2P T10 proc delay (#24496)
Keader
2020-04-27
DB/Pet: Toxic Wasteling
Killyana
2020-04-26
Core/PacketIO: updated CMSG_TOGGLE_PVP opcode (#24476)
ForesterDev
2020-04-26
Core/Spells: Crystallize should not use DIMINISHING (#24502)
NoName
2020-04-26
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2020-04-26
Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE (#24493)
Rushor
2020-04-26
Core/GameObject: Remove linked traps when the main GameObject is remo… (#24...
Eridium
2020-04-26
Scripts/OnyxiasLair: Fix Onyxia Eruption spell (#24472)
Gildor
2020-04-25
Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks
Ovah
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