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2013-12-14Core/Movement: Fix invalid memory accessjackpoz
2013-12-13Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target t...Discover-
2013-12-12Core/SmartAI: Reset Actions will not be processed until creature reaches home.Malcrom
2013-12-12Core/AI: Some code cleanupMalcrom
2013-12-12Core/SmartAI: Fixed issue where ranged caster would switch to combat ready st...Malcrom
2013-12-12Core/Movement: Fixed possible invalid memory accessShauren
2013-12-11Core: Fix warningsVincent_Michael
2013-12-11Core/SmartScripts: speedup loading/validating sai scripts from dbjoschiwald
2013-12-11Merge pull request #11306 from trickerer/fixaggroShauren
2013-12-11Scripting/Obsidian Sanctum: Updated scripts to use Events.Malcrom
2013-12-11Don't allow units to enter combat upon deathtrickerer
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-12-10Merge pull request #11275 from Carbenium/UtgardePinnaclejoschiwald
2013-12-10Convert Svala Sorrowgrave to event systemCarbenium
2013-12-10Scripting/Storm Peaks: Renamed npc_brann_bronzebeard script because name has ...Malcrom
2013-12-09Core/Enums: Few inns/zones use the zone itself for the resting state instead ...Kinzcool
2013-12-09Core/Misc: Fix some static analysis issuesjackpoz
2013-12-09Scripting/Storm Peaks: Quest 13285 "Forging the Keystone" now scripted.Malcrom
2013-12-08Scripting/Howling Fjord: Fix Quest 11310 Warning: Some Assembly RequiredMalcrom
2013-12-08Core/Misc: Fix some static analysis issuesjackpoz
2013-12-08Core: Fix warningVincent_Michael
2013-12-08Scripting/Razorfen Downs: Discovered some missing text for boss Glutton.Malcrom
2013-12-08Core/Unit: Add switch to prevent COMMAND_ATTACK being added to action bar for...Malcrom
2013-12-08Core/Spells: Fixed rare issues where spell modifiers would not be correctly r...Warpten
2013-12-08Core: Fix non pch buildVincent_Michael
2013-12-07Scripting/Razorfen Downs: Additions and fixes for instance.Malcrom
2013-12-05Scripting/Grizzly Hills: Add missing include "SpellScript.h"Malcrom
2013-12-05Core/Vehicle: Add an extra check for required energy before setting power.Malcrom
2013-12-05Grizzly Hills/Scripting: Fix Quest 12244 "Shredder Repair" and 12270 "Shred t...Malcrom
2013-12-05Scripts/HoR: Some fixups.w1sht0l1v3
2013-12-05Scripts/Oculus: fix drake spellsjoschiwald
2013-12-04Core/RBAC: Fix typoVincent_Michael
2013-12-04Core/Commands: Fix NULL dereference crash in .npc set linkjackpoz
2013-12-04Core/SpellMgr: Remove unneeded check for max targetsMalcrom
2013-12-04Scripting/Blade's Edge: Quest 10594 "Gauging the Resonant Frequency"Malcrom
2013-12-04Core/SmartAI: Remove unneeded code added in errorMalcrom
2013-12-03Core/SmartAI: Fixed waypoint pathing not resuming after evade.Malcrom
2013-12-03Scripting/Sholazar Basin: Fix warningMalcrom
2013-12-03Core/SmartScript: Allow flag to be added to spell to determine combat movement.Malcrom
2013-12-03Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENTMalcrom
2013-12-03Core/Chat: Fix ChatFlood.MessageCount not being handled correctlyjackpoz
2013-12-03Core/Misc: Fix some static analysis issuesjackpoz
2013-12-02Scipts/HallsOfReflection: Fix reset during mob waves.w1sht0l1v3
2013-12-01Core/Player: GetRewSpellCast & GetRewSpell should not be cast by questgiver i...Malcrom
2013-12-01Scripting/Sholazar Basin: Fix spell_shango_tracks script.Malcrom
2013-12-01Scripting/Sholazar Basin: Move spells for quest Dreadsaber Mastery: Stalking ...Malcrom
2013-12-01Core/Misc: Fix some static analysis issuesjackpoz
2013-12-01Core/Misc: Removed more unused eventAI stuffVincent_Michael
2013-12-01Scripts: prevent some runtime errorsjoschiwald
2013-11-30DB/SAI: Move cpp script for npc_arete to SAI.Malcrom