| Age | Commit message (Collapse) | Author |
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(cherry picked from commit 18f5eae835a0045d1180262bfcc4a2e6cf97c807)
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fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61)
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Closes #19978
(cherry picked from commit e2451136600bf4c30eb547bd8579f019cfd37a3d)
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
(cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
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maximum value not being visible clientside and not triggering auras on power value change
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reaching 0 arcane charges (power)
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scaling with arcane charges and use spell cast for mana energize
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negative values found in db2)
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energize spell effects
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scripts to allow implementing spells that do something depending on number of targets hit
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QUEST_OBJECTIVE_AREA_TRIGGER_ENTER, QUEST_OBJECTIVE_AREA_TRIGGER_EXIT
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iterating entire quest log to find objective with direct {type, id} lookup
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SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
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* Add quest log slot argument to functions dealing with objective progress
* Implemented QUEST_OBJECTIVE_FLAG_SEQUENCED (prevent progressing hidden objectives)
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Closes #21159
(cherry picked from commit fd7fff80c9ce9954c58fa3fa35eadcdfe5648e3d)
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is achieved
Closes #21155
(cherry picked from commit 036a05458eb90f137326885651dec05b303116f9)
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
(cherry picked from commit f8b148c3346e6d5017bf3b044cc36bce32c0cf45)
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(cherry picked from commit a5d4f34c3158bbbd65436bd2bd1dd8a9fad1ff52)
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- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
(cherry picked from commit de3fd4d076a1d02c5b75ab5d2f32bfb7ecb202a5)
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(cherry picked from commit a0dcd9c7988912e97909df2ba9ab0b86d20ff22d)
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replace them with intended reserve
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SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
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chat translations
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* Remove hyperlinks from translated chat messages
* Implement case preservation rules depending on receiver client locale
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behavior
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from chat translations instead of all languages that don't have a skill
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translations
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and into separate, customizable class and unify LocalizedPacketDo, LocalizedPacketListDo as generic localizable action
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MessageDistDelivererToHostile depending on receiver
* Switch combat log sending to that implementation
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also has SPELL_ATTR0_CANT_USED_IN_COMBAT attribute
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