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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-03T19:01:01Z
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2023-06-08
Core/Quests: Only launch gossip menu on quest completion when quest has QUEST...
Shauren
2023-06-08
Core/Quests: Fixed quest dialog not closing automatically when there are no ...
HuangStomach
2023-06-08
Core/Scripts: Added const to GetDialogStatus functions
HuangStomach
2023-06-07
Codestyle fix
Shauren
2023-06-07
Core/Auction House: Fixed sorting items with itemlevel greater than 255
Shauren
2023-06-05
Scripts/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_...
Shauren
2023-06-04
Scripts/Spells: Implement Empowered Renew (#29036)
Teleqraph
2023-06-04
Core/Auras: Implemented helper function to estimate total damage/healing done...
Shauren
2023-06-04
Scripts/Spells: Implement Healing Chorus (#29038)
Teleqraph
2023-06-03
Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Shauren
2023-06-03
Scripts/Spells: Implement Holy Mending (#29031)
Teleqraph
2023-06-02
Core/Quests: Implemented new db table quest_objectives_completion_effect
Shauren
2023-06-01
Core/Graveyards: Drop Faction column and replace it with conditions (#28965)
Jeremy
2023-05-31
Scripts/Spells: Implement Say Your Prayers (#29028)
Teleqraph
2023-05-30
Scripts/Spells: Added spell effect validation helper
Shauren
2023-05-29
Core/Movement: Fixed uninitialized value in MoveSplineInitArgs
Shauren
2023-05-29
Core/Spells: Implement SPELL_ATTR10_RESET_COOLDOWN_UPON_ENDING_AN_ENCOUNTER (...
Teleqraph
2023-05-29
Core/Creatures: Move creature difficulty specific data from creature_template...
Meji
2023-05-28
Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...
Shauren
2023-05-28
Core/Objects: Unify WorldObjectSearcher classes into one common implementation
Shauren
2023-05-28
Core/Spells: Implemented spell target type 142
Shauren
2023-05-27
Core/Creatures: Allow summons to be initialized properly when summoner is not...
Shauren
2023-05-27
Core/Auras: Fixed SPELL_AURA_LINKED_SUMMON summons not despawning when aura i...
Shauren
2023-05-26
Core/Commands: Added .debug playercondition command
Shauren
2023-05-24
Scripts/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_...
Shauren
2023-05-23
Fix dynamic linking build
Shauren
2023-05-22
Core/Spells: Implemented new proc hit type PROC_HIT_DISPEL
Shauren
2023-05-22
Core/Players: Fixed crashes with char enum packet if equipment cache field do...
Shauren
2023-05-22
Core/Objects: Fixed uninitialized variables in FindCreatureOptions
Shauren
2023-05-21
Core/Players: Respawn alive at graveyard when releasing spirit (#29009)
Jeremy
2023-05-21
Core/Graveyards: Fix graveyards in subzones when there is no valid graveyard ...
Jeremy
2023-05-21
Scripts/Warrior: Fix nopch build
ModoX
2023-05-21
Core/Creatures: Fixed some creatures having 0 max health (and being unkillable)
Shauren
2023-05-21
Spells/Scripts: Implement Critical Thinking (#29005)
SargeroDeV
2023-05-19
Core/Areas: Update AreaFlags from EnumeratedStings values (#29008)
Jeremy
2023-05-18
Scripts/Warrior: Implement Shield Block (#29004)
SargeroDeV
2023-05-18
Scripts/Warrior: Implement Warbreaker and In For The Kill (#28994)
SargeroDeV
2023-05-18
Scripts/Warrior: Implement Brutal Vitality (#28987)
SargeroDeV
2023-05-16
Core/Auras: Define new aura type
Shauren
2023-05-16
Core/Proto: Updated protobuf messages and services
Shauren
2023-05-15
Scripts/Warrior: Implement Shield Charge (#28974)
SargeroDeV
2023-05-14
Scripts/Spells: Fixed uninitialized variable in d64f7c332e1c6b9d15240979f3f95...
Shauren
2023-05-14
Warning fix
Shauren
2023-05-14
Scripts/Warrior: Implemented Fueled by Violence
ModoX
2023-05-14
Core/DBLayer: Relaxed restrictions on which Field class member function can b...
Shauren
2023-05-14
Core/GameTables: Fixed parsing gt files (for real this time)
Shauren
2023-05-13
Core/Battlegrounds: Correct distance check in HandleAreaSpiritHealerQueryOpco...
DeadMouse
2023-05-13
Core/GameTables: Fixed parsing gt files
Shauren
2023-05-13
Core/PacketIO: Add missing bit writes
Shauren
2023-05-13
Core/Misc: Replace string to int conversion functions from Common.h with c++1...
Shauren
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