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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 128820372996d27afc008648bf6f75a5c10503e4)
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* Scripts/Utgarde Pinnacle: Update Gortok Palehoof to new model
* RegisterGameObjectAI > RegisterUtgardePinnacleGameObjectAI
Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit ba7f11c5f68cff714aacc54f0afb86fd0fe78ba3)
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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 3ece1ee87cd4f17725c4cdd975707dbab065a292)
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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 8d9f24bb18395f6af318e053677c0266d5ca1e4d)
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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 94299a3ae929ed92787c8ebdb10df3b13b678c98)
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* Core/Misc: Fixed utf8 encoding in console input/output.
* Fix gcc build
* Fixed that weird 'a' with circle above it and other similar letters. Also fixed encoding in AppenderConsole which sometimes did not work as it should
* Fix build on Linux
* Probably better to do it like this
(cherry picked from commit 1539bed3db86f2153f2d0d5fbf24bf9ee4af1d92)
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periodictick when channeling (#26363)
* Core/Spells: players shouldn't force their orientation (serverside) on each periodictick when channeling
* apply @Ovahlord feedback
(cherry picked from commit 6bdfa91fa795b24bfba6a4497784b693f6216638)
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immunities in spell_start packet (#26183)
* Core/Spells: implement SpellInfo helper to filter for relevant mechanic immunities when sending SMSG_SPELL_START packets.
According to sniff analysis Blizzard does not send all mechanic immunities of creatures but instead only the ones that are responsible for actual interrupts which are MECHANIC_INTERRUPT and MECHANIC_SILENCE. Additionally we no longer send immunities for instant cast spells as sniffs confirm that they are not sent for spells without a cast time.
(cherry picked from commit 6215cb4e0014fbe9df35a8c6b013e7801bd8ffec)
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* GridObject
* Add include to more files
(cherry picked from commit 43dd1b37d64dbe22a528d72e399f79ff645342b3)
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Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
(cherry picked from commit e6d9d9ead99aba4bfbd0b6389cb7a88827fe40d7)
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part>" subcommands (#26346)
Add ".list auras id <aura id>" and ".list auras name <name part>" subcommands to allow filtering the auras
(cherry picked from commit 9aff21b3d520cdd580f065f2965442af1bebc81c)
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Restore ".character level" command behavior by setting the level instead of adding the level
(cherry picked from commit 2cea7d000c2205ed06ca3263e61dee51b11a5b0b)
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(cherry picked from commit 6a72f9fbfd5a5a3e05e13abe38fe44c6ba3435f2)
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* Group repair command attempt
* Update cs_group.cpp
(cherry picked from commit db69b832b9d5da1f755824a36fed37b1b4e39dcd)
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SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY should dispel snare auras. (#20621)"
This reverts commit b507acf1c04ff6e9d0a075f9663e9549d5b238b4.
(cherry picked from commit c6e2b6e88c43b3ef79e4eab25b99b1799af161c3)
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(cherry picked from commit 293ae05d31be71276cb093f66945652bbd5965a1)
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 1a624cad36f3067481ca54563a322cb85f90ad11)
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* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* Added group level up
* Removed empty line
* Added additional nullchecks
* Removed newline
* Code styling
* Added group set level command
* Removed whitespace
* Removed group set level command
* Unnecessary comma
* Added check for level lower bound
(cherry picked from commit 397d4b5d05a82c217514eb5f89b4ec8d7f08c263)
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(cherry picked from commit df8ab338c75dcafcf314204a767fbc02b0aee3eb)
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(cherry picked from commit c905af818c81d41d5e0b025de97c0cdbd1b417cb)
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Closes #26233
(cherry picked from commit 43fa6698d7ec517c9b291cca51435405a40a7b6f)
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(cherry picked from commit 62594c62f6bb6420ae1c0582ebf52beff4711609)
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Closes #25842 Ref #25764
(cherry picked from commit d0b67aecb6428c104c7a0c414384997cd9748ca4)
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(cherry picked from commit 5a22cd868a2a2eafbd914235fa62016d26729703)
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SPELL_AURA_DAMAGE_IMMUNITY (#26187)
(cherry picked from commit 10304a8875453f989a4f9a073cd4cda57d29c910)
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Ref #24663
(cherry picked from commit d6c83592241e84021e142cd45ed4a6a0b5b7d4d3)
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UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)
(cherry picked from commit a34519bded8ae45705e7dddf6346008eea88ed39)
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(cherry picked from commit 06c1f728baca8e584fee8a10cb9e793abc5475bf)
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* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* removed empty row
* nullptr check for player target
(cherry picked from commit 97e41645d3dac259b53f2c82ed9eca3d71b1d7ee)
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Apply renames of #25529 to review that PR easier
(cherry picked from commit 7635f3f948b8cdc0c9992f741cb163f204749c59)
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(cherry picked from commit cdb79041828c820866c73f21a0c8b77ddf91380c)
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retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)
(cherry picked from commit f96aab2186d17ddd286fa42913f3f14e9562c4eb)
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(cherry picked from commit 6ad76dd7c09b7a519998d4505ea0925e0dc6b810)
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* Scripts/Events: Fix achievement in Love is in the air: "Lonely?"
* apply @keader feedback ;)
* apply @jackpoz feedback ;)
* @jackpoz feedback
(cherry picked from commit ca253e412436c185cf164b39f7f89dbdb041a2fd)
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(cherry picked from commit 2f9e38612f90f2b438df26eb10f465e2ac53b1f7)
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* Fix AI refresh on charmed
* Remove unnecessary refresh
* Check SMART_EVENT_FLAG_WHILE_CHARMED flag
(cherry picked from commit f6e52f6b3df92a837787f63514417a7d240144cd)
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* Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements
* remove unneded fall
thx @offl
* apply @Ovahlord feedback
* prevent svala fall (visual) when ritual start after wipe
* svala should be disarmed before teleport when ritual start
* apply @Ovahlord feedback
* Use DoCastSelf
* Remove unneded AttackStart when finish ritual
* Use SetDisableGravity properly
(cherry picked from commit 0675be4bc3c59142cd47b64f71857e019208e957)
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Ref #25649
(cherry picked from commit b84b92506354fc37017cb687aac263218265cf06)
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(cherry picked from commit 4cc1f850670b868a1d16833a2cf5c60715f749ef)
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(cherry picked from commit 3cb70ee62a3f30ae492a6985b5306052d90c89c4)
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Closes #25881
(cherry picked from commit e5518b53fa37fbcf401db635d95099b474a916d0)
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Ref #25764
(cherry picked from commit a9c83d556635a51c13cea5e231e879a67d2e77ff)
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Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
(cherry picked from commit dc21ac342ec3293ecf37b6a87244c46a39ff687f)
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SetCorpseDelay() (#25989)
Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default).
Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).
(cherry picked from commit d5fc86af8b22fed5b054e51349eb3ab47b06b784)
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(cherry picked from commit 3e6b3f88b0169600e9e09281723d82476e08fae7)
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Closes #25870
(cherry picked from commit d2be584f99a63a165cfd1d047f460a8ebfb87ac3)
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Some already are stored in DB. Looks like they all are still valid for master
(cherry picked from commit 1ed79d7a2e61bf98178954a427cd4b7acd6c4509)
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