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r1038 Cleanup instance script for SSC, rename/reorganize for consistency and readability. - Skip
r1039 Added support for quest 1950 - rewrite script
r1040 Added ScriptedInstance function to respawn GameObject (go's with expected negative in db-table) - Skip, already implemented
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Merge [SD2]
r1037 Correcting some details for shaffar and simplify code. Let movement expire when using blink ability. Fix some possible issues with summoned beacons.
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r1036 Code cleanup for boss karathress and a few additional in vashj.
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r1031 Removed empty Aggro function from most scripts. - Skip(already deleted)
r1032 Correct spell id's for Leotheras, added enrage and some missing definitions for future dev.
Change movement generator when changing forms and reset threat.
Updated texts and summon correct npc. SD2 code style applied.
r1033 Added: Heroic support for all bosses in Dark Portal / Black Morras event.
Fixed: Timers and spells in Dark Portal / Black Morras bosses and other.
r1034 Correct spellIds for boss Vashj. Remove code from UpdateAI where better used in other functions (eg JustSummoned). Prevent channel generators from cast before boss actually reach destination in phase 2. SD2 code style applied.
r1035 Simplify SpawnAdds function in boss hydross
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VladimirMangos
This will prevent unexpected redefines and unrelated files build problems.
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refactoring. Author: VladimirMangos
* Replace 64904 by 64901 in spellbook and action bars.
* Implement proper max mana percent buff
* Implement proper target selection.
* Move group/raid targets seelction code to functions for reuse code.
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to the change in 3.1
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toward and Visagalis
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encounter.
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r1026 Added save/load to blood furnace instance script.
r1027 Remove manual summons and teleport for boss morogrim, replace with proper spells. Apply sd2 code style.
r1028 Replace SetUInt32Value for display id with function SetDisplayId.
r1029 Simplify spawn of adds for hydross and use combatStartPosition instead of hard coded values for radius check. SD2 code style applied.
r1030 Remove call Aggro in AttackStart and start use EnterCombat AI function.
Note Aggro will still be called like normal, but no longer required defined in scripts.
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*Save creature data for vehicles.
*Change some visibility update sequence of respawned creatures.
*Fix bugs of quest 12687: dark rider may not be on horse / horse cannot be used twice / horse does not respawn at correct phase
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r1021 Remove ScriptedAI boolean InCombat and use real combat state instead where check is needed.
r1022 Added new ScriptedInstance function, DoUseDoorOrButton() for future use in instance scripts.
r1023 Updated instance function DoUseDoorOrButton with additional variables. Remove some older code and replace to use new function.
r1024 Fix typo in previous commit. - Skip
r1025 Added instance script for blood furnace and make bosses set instance data. Some code cleanup - only some code cleanup
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r1017 Remove no longer needed functions used in instance scripts. Some additional code cleanup.
r1018 Remove redundant calls to InterruptNonMeeleSpells() and use true in CombatStop() calls instead where needed.
r1019 Fixed: use correct isInFlight check for item 34475 - Skipp already implemented
r1020 Restore work of three scripts after recent changes in AI about AttackedBy(), also some additional code cleanup.
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*and use Player(with GetPlayer()) pointer instead of Unit in the script.
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r1016 Restore build and simplify code.
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*Fix Overkill and Master of subtlety.
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*Fix typo causing auras SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR to modify ap with too big amount.
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later with a little more care.
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each other. (This is a temp fix. They should not even begin the battle)
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is promoting by spam-clicking the promote button.
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ProcDamageAndSpellFor. By Author: Tanatos
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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Also drop outdated support code for 61216 and ranks.
This implement work talents 61216 and 48978 with ranks.
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