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* Credits to click and Xanadu who had to show some love to Malcrom
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cooperative.
(Essence of 39d9d11c09 is still intact)
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- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
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packet structure.
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A minor bug is still present, you can find it on the SDComment.
Closes issue #1105 and #2251
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- Add Rolechecks
- Can Join and Leave queue
* No Find group implementation, it just adds u to the queue.
* Still missing some join queue restrictions.
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CD on one of the random spell to avoid multiple proc of different random spell).
Take trigger_spell from dbc in case there is one and not yet handled by custom case.
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Unit::FindCurrentSpellBySpellId.
Fixes issue #2263.
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Patch by Vladimir from idea of Zhenya.
Fixes issue #702.
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loot method
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namespace, replaced priority queues with sorts and purged some unused code.
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stil WiP and not finished
removes one comment from the TODO LIST
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This is WiP and is not finished. Actually the event is not activable since
there is no script for Lore Keeper so don't complain about that.
The code itself is not finished at all, but the main event managing is
designed and implemented. Filling up the 'TODO:' commented parts of
Leviathan's DoAction() will be appreciated ;)
It's easy to implement all the tower related achievs using an array of
booleans and DoAction() triggers for tower state tracking.
It's your time Supabad, enjoy teamwork :D
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Pain was present on target, thx maxdestroyer for pointing that EffectSpellClassMask doesn't match
Fixes issue #1085.
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Pavilion.
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reset of random battlegrounds
Thanks to HP for pointing this out.
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Windows platform. Patch by scarymovie87.
Update issue 1611
The "fix" itself will require further testing, though I'm suspecting this occurs due to that the loginhash
(to a realm that has just been restarted) isn't properly initialized. Consider this as a temporary workaround.
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leftover data, not a sign we should check standing with vendor's faction
This fixes players "randomly" being unable to purchase an item due to missing reputation
Fixes issue #2193.
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Thanks to SnakeIce for posting patch, and Manuel for support during codecleanup.
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Fixes issue #126.
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Thanks nightseas for testing and finding this bug.
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Fixes a rarely seen startup crash.
*Code cleanup.
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areas. Dear God, my english rocks (:.
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- Use correct structure format
- Send opcode when instant logout
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Fixes issue #291. Thanks Ille000.
Code layout.
Please also check the SQL proposed in comment 19 of issue #291.
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Implements Glyph of Vigilance.
Fixes issue #1134. Thanks Bodompelle for the idea, even thought the fix is rather different.
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the DBC-locale, not the DB-locale
Major thanks to D_Skywalk for figuring out the bug
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dumpfiles (another PEBKAC-check)
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This needs DB support so you don't change into a pig instead of a vrykul/taunka.
Based on c.j.b's patch.
Fixes issue 1933
Fixes issue 1843
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Resolves issue #1567
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Added tag UP30 for e653a5b8d0
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(handled DB-side)
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I hope that this one is the last.
Each rank now use diferent spell power gains (0, 0.2, 0.5).
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using ACE_Based::LockedQueue.
This will either result in a crash fix caused by underlying operations of ACE_Based::LockedQueue, or at least give us a clearer view at where the crash is coming from.
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m_transQueues.
Fixes crash specified in comment #8 on issue #2214
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diminishing returns)
This should fix interrupts when casting fear, stun, etc, while the duration is 0.
Fix based on havenard's patch.
Fixes issue 1621
Fixes issue 2271
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configoption for when to reset random BGs
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(damn mercurial and it's inability to not detect removed files)
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Vladimir and Griffonheart (Big thanks to all of you!)
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horde char)
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players datalong2 must be 0 for creatures 1.
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