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(cherry picked from commit ecd4ffc1ceac6b1d6e9f86f192673ce95f94aaae)
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Making Aokromes happy
(cherry picked from commit 58b5ea9f955007bcd43a4589dc757ce2eedd6bbd)
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Closes #22407
(cherry picked from commit c22b1e6cb46ff76729f44eb846043e1614abc9f9)
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Ref https://github.com/TrinityCore/TrinityCore/pull/22922
(cherry picked from commit 8b03fe95061f870efbe5352530c25a0175c4d8ee)
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Closes #23966
(cherry picked from commit 366ec081607a04de0195672c87711ce0dcc38dfd)
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
(cherry picked from commit f661bc6c39596666da692297ef3fac13264f5840)
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(cherry picked from commit d8e12d826c300704d027970a93c5943798be8186)
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Closes #23874
(cherry picked from commit d4b00df78191bb0e6b79bc99e6ca7a2bf8091eba)
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Closes #23916
(cherry picked from commit 6db4bf66715a775ab85c7e82e9b9733c891e450e)
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* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
(cherry picked from commit 60763fc5e2d7bb32150d8e03bfd0fb3e7cb890f3)
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(cherry picked from commit 3842ab2781e4ca518d98d4f50566e42eeced18bf)
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
(cherry picked from commit 909941e1b44250b0fa646d363af817f40ca48355)
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(cherry picked from commit 4ddf7f59761df525e6ab5ef99175258a1d86101d)
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std::uniform_*_distribution to restrict result range instead of doing that ourselves
* Seed SFMTRand with more values for its state
(cherry picked from commit 73bc3d8ea49a4793b14976e86010a36f19c1d18b)
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https://github.com/MersenneTwister-Lab/SFMT
* only needed files added
* used CMake and SFMTRand from https://github.com/TrinityCore/TrinityCore/pull/23240 (Thank you Artox)
(cherry picked from commit 4e0279b0e48c9992842010b9f3f132e54a460128)
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fixed by sirikfoll
(cherry picked from commit 42f1861f3023af2eff66dc64e78164f3c480337e)
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states that client can send by itself
(cherry picked from commit 267bdde3232566e210659df47dc7580e676e9ee5)
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cause edge cases may exist
ty Aokromes
(cherry picked from commit a58ed271c963643f19ec9ebff0dbadd6f46e4eb8)
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Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions
Should make each boss more functionally reliable, but nothing new has been added
(cherry picked from commit 06c6b30ed484850228c57313dc2c024c38e2055f)
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Enable MaxCoreStuckTime setting by default to force worldserver to exit in case of infinite loops.
Note that this will not affect existing setups with the setting MaxCoreStuckTime set to 0 in the local worldserver.conf .
(cherry picked from commit 00703ee238729a8d5b3d17edf8dc16d6c6c6b601)
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we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
(cherry picked from commit fcbcb43b2b9f2d3b77192ed779a98f43d7e1c486)
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(cherry picked from commit 40116f10259585df28c6bb950afadb77834c1ceb)
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guessed it, movement related corrections
also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a7a96d427193163f8b7e3e2404d80b73fb6e63df)
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(cherry picked from commit d27fd717c14e096d7120ac967d295d93816054c6)
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(cherry picked from commit c9c6871659bf2be52b4656bc641df5211fcb928f)
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now THATS a typo... sorry folks
(cherry picked from commit bc9a9ad7e1226573493e3cb10885365322fdbbbf)
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ty jackpoz
(cherry picked from commit 5d056f37c74b652b3a3372d6aa88ac5e183f9d98)
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(cherry picked from commit bb9af06cd4ff80f078fcb6ae4871c74a1a174bcc)
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(cherry picked from commit fe7c2c377288339a2ba95e2bba226b815d79ba55)
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ty jackpoz
(cherry picked from commit bc507209a706cddb33a0a14bffc94d4db50ddce6)
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cause its not "that" horrible
(cherry picked from commit a71c5f4c7f35b074397abfcc9b925e80720f8c75)
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AddToWorld
ref #23199
closes #23876
(cherry picked from commit d033032d33cff5dae76000f8432d78746cda9e06)
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To much spam of people doing quests with totem-like creatures
(cherry picked from commit 69b7958ebcebbf52e95323f4578cfbffe51635d6)
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Fix battleground flags not displaying the typical burning animation when they "despawn" (they don't actually despawn, they just change state)
(cherry picked from commit 90bb10aa3a490fc701e6f98b32310687af80dea5)
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(cherry picked from commit 30823f9b79b4ad16f96e90692a900f68a7f63c0a)
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(cherry picked from commit c03c88d0c02c5dda9f14dec1ed151ca30a92118e)
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Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
(cherry picked from commit fed030da190c9c53ad013d3e460ba1afbe1f02a2)
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type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844)
* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
* Remove codestyle changes
* Remove codestyle changes
(cherry picked from commit f4be5446293e9896fe8e1cd9db8dc739af848cae)
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(cherry picked from commit 06443e38e761ed8ac7ce803c39bbbc7263983479)
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of their current ground position (#23835)
* Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position
* fixed a typo
(cherry picked from commit 7fcb77ecd12c42b8a468e8f932948c99c249a458)
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Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue.
In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore.
(cherry picked from commit abcad7cda5375478f475bb9624c578169e84c559)
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(cherry picked from commit ada4e431ae77cf56e6f5e4441b494dd25d6b3fb9)
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Fix issues reported by Coverity Scan
(cherry picked from commit 88317a4ec8a4fae2f914fb699e8fb0fff1da3205)
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(cherry picked from commit a108f2ba61db47d60dc6698ec202dfd0a6574ac4)
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(cherry picked from commit 8210b4a53976266f12585a2a4f546b33e25343af)
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(cherry picked from commit 34ee2effc89dc5bb34b4873dbfed6081ea8cb685)
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change of PP (#23846)
(cherry picked from commit 16fde1ffad38306f1f21eab6496f4826d6ed3498)
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Fix guardians low damage for unhandled cases in Guardian::InitStatsForLevel()
(cherry picked from commit b3b8ec811daab65d4b94cad950a460240b02390b)
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* Scripts/PitOfSaron: Fix Martin Victus combat in crossfaction groups
Fix Martin Victus attacking players in crossfaction groups because it was spawned as summon of the boss, triggering DoCombatInZone()
* Scripts/ForgeOfSouls: Fix guards combat in crossfaction groups
Fix Devourer of Souls guardians attacking players in crossfaction groups because they were spawned as summons of the boss, triggering DoCombatInZone()
* Scripts/Misc: Fix no PCH build
(cherry picked from commit ef694cc251844d34a64ae03f79d28a5c76719f6b)
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(#23830)
* Core/Movement: fixed taxi pathings getting finalized earlier than intended
Since we handle the intial starting point of a spline properly now the update logic was still expecting the old handling which resulted in incrementing the current node index earlier than intended
* apply a missing change
(cherry picked from commit c1e3d79a4fb5b7b1a9bca36ecd16b9bb902ced92)
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