| Age | Commit message (Collapse) | Author |
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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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Fixes issue #342.
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Drahy for debug traces.
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turn/move, cleanup
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- fix spell of adds
- fix wave schedule to use correct entry
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very co-operative.
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Fixes issue #80.
- Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted
- Implement support for opening central gate at 30% boss health
- Implement Gothik teleport between side when above 30% boss health
- Fix dead-side mobs spawn in 25-Man difficulty
- Fix waves setup.
- Fix some timers (this may still need some tuning).
- Fix sporadic combat reset when Gothic teleport to ground.
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naitsabes.s and me. Thanks to QAston and thenecromancer.
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log:
==12080== 1,680 (168 direct, 1,512 indirect) bytes in 1 blocks are definitely lost in loss record 106 of 253
==12080== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==12080== by 0xA63AE9: OutdoorPvPMgr::InitOutdoorPvP() (OutdoorPvPMgr.cpp:51)
==12080== by 0xC01BDA: World::SetInitialWorldSettings() (World.cpp:1650)
==12080== by 0x808EF6: Master::Run() (Master.cpp:235)
==12080== by 0x8083B5: main (Main.cpp:154)
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VladimirMangos.
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delayed forced despawn also in EAI, by NoFantasy.
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achievement creteria requirements forACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET*, by GriffonHeart.
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NoFantasy.
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VladimirMangos.
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zhenya.
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zhenya.
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*Apply aura stacking rules to m_ownedAuras holder.
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main part of my log:
==19804== 584 bytes in 73 blocks are definitely lost in loss record 107 of 298
==19804== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==19804== by 0x930A2B: GameObject::GameObject() (GameObject.cpp:43)
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player with incorrect coordinates wouldn't be added into map,
fixed problem that sometimes grid not marked as active even with players inside
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(11183).
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Haunting Witch Hill?" more blizzlike.
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my log:
==28921== 112 bytes in 7 blocks are definitely lost in loss record 8 of 67
==28921== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==28921== by 0x8A6043: CreatureGroupManager::LoadCreatureFormations() (CreatureGroups.cpp:111)
==28921== by 0xC00E91: World::SetInitialWorldSettings() (World.cpp:1553)
==28921== by 0x808D56: Master::Run() (Master.cpp:235)
==28921== by 0x808215: main (Main.cpp:154)
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I pasted my log if you don't mind:
==26756== 563,120 bytes in 70 blocks are possibly lost in loss record 263 of 282
==26756== at 0x4C268AE: malloc (vg_replace_malloc.c:207)
==26756== by 0x5823DD1: my_malloc (in /usr/lib/libmysqlclient_r.so.15.0.0)
==26756== by 0x58272C4: alloc_root (in /usr/lib/libmysqlclient_r.so.15.0.0)
==26756== by 0x584B94E: cli_read_rows (in /usr/lib/libmysqlclient_r.so.15.0.0)
==26756== by 0x58499CD: mysql_store_result (in /usr/lib/libmysqlclient_r.so.15.0.0)
==26756== by 0xCF6EB6: DatabaseMysql::_Query(char const*, st_mysql_res**, st_mysql_field**, unsigned long*, unsigned int*) (DatabaseMysql.cpp:219)
==26756== by 0xCF72CB: DatabaseMysql::Query(char const*) (DatabaseMysql.cpp:245)
==26756== by 0xCF4CEE: Database::PQuery(char const*, ...) (Database.cpp:136)
==26756== by 0x8A6160: CreatureGroupManager::LoadCreatureFormations() (CreatureGroups.cpp:136)
==26756== by 0xC00E3D: World::SetInitialWorldSettings() (World.cpp:1553)
==26756== by 0x808D56: Master::Run() (Master.cpp:235)
==26756== by 0x808215: main (Main.cpp:154)
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http://pastebin.com/f701c1e11
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for incorrect addon CRCs (anti-cheating).
* Fix CRLF in MovementHandler.cpp.
* Move some handlers/senders to correct place.
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