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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameObjectPackets.h"
#include "PacketOperators.h"
void WorldPackets::GameObject::GameObjUse::Read()
{
_worldPacket >> Guid;
}
void WorldPackets::GameObject::GameObjReportUse::Read()
{
_worldPacket >> Guid;
}
WorldPacket const* WorldPackets::GameObject::GameObjectDespawn::Write()
{
_worldPacket << ObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::PageText::Write()
{
_worldPacket << GameObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectActivateAnimKit::Write()
{
_worldPacket << ObjectGUID;
_worldPacket << uint32(AnimKitID);
_worldPacket << Bits<1>(Maintain);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const * WorldPackets::GameObject::DestructibleBuildingDamage::Write()
{
_worldPacket << Target;
_worldPacket << Owner;
_worldPacket << Caster;
_worldPacket << int32(Damage);
_worldPacket << int32(SpellID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectCustomAnim::Write()
{
_worldPacket << ObjectGUID;
_worldPacket << uint32(CustomAnim);
_worldPacket << Bits<1>(PlayAsDespawn);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectPlaySpellVisual::Write()
{
_worldPacket << ObjectGUID;
_worldPacket << ActivatorGUID;
_worldPacket << int32(SpellVisualID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectSetStateLocal::Write()
{
_worldPacket << ObjectGUID;
_worldPacket << uint8(State);
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectInteraction::Write()
{
_worldPacket << ObjectGUID;
_worldPacket << int32(InteractionType);
return &_worldPacket;
}
WorldPacket const* WorldPackets::GameObject::GameObjectCloseInteraction::Write()
{
_worldPacket << int32(InteractionType);
return &_worldPacket;
}
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