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author | ShinDarth <borzifrancesco@gmail.com> | 2016-08-19 20:26:58 +0200 |
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committer | ShinDarth <borzifrancesco@gmail.com> | 2016-08-19 20:26:58 +0200 |
commit | cb30a6b4043737957aa1d1bca27601c6577a80ec (patch) | |
tree | 2377147dbb71c8b982ea949fc5debdf4417a588a /src/scripts/Commands/cs_modify.cpp | |
parent | 55c47f8a35a294ff702e29c49da6c81b22ec6e5a (diff) |
Update chat system, based on TrinityCore commit
Diffstat (limited to 'src/scripts/Commands/cs_modify.cpp')
-rw-r--r-- | src/scripts/Commands/cs_modify.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/scripts/Commands/cs_modify.cpp b/src/scripts/Commands/cs_modify.cpp index 59922e5758..631a6c1d99 100644 --- a/src/scripts/Commands/cs_modify.cpp +++ b/src/scripts/Commands/cs_modify.cpp @@ -25,49 +25,49 @@ class modify_commandscript : public CommandScript public: modify_commandscript() : CommandScript("modify_commandscript") { } - ChatCommand* GetCommands() const + std::vector<ChatCommand> GetCommands() const override { - static ChatCommand modifyspeedCommandTable[] = + static std::vector<ChatCommand> modifyspeedCommandTable = { - { "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "", NULL }, - { "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL }, - { "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "", NULL }, - { "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "", NULL }, - { "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "", NULL }, - { "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "" }, + { "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" }, + { "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "" }, + { "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "" }, + { "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "" }, + { "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "" }, + { NULL, 0, false, NULL, "" } }; - static ChatCommand modifyCommandTable[] = + static std::vector<ChatCommand> modifyCommandTable = { - { "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "", NULL }, - { "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "", NULL }, - { "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "", NULL }, - { "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "", NULL }, - { "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "", NULL }, - { "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "", NULL }, - { "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "", NULL }, - { "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "", NULL }, - { "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "", NULL }, - { "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "", NULL }, - { "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "", NULL }, - { "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "", NULL }, - { "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "", NULL }, - { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, - { "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "", NULL }, - { "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "", NULL }, - { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL }, - { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL }, - { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL }, + { "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "" }, + { "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "" }, + { "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "" }, + { "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "" }, + { "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "" }, + { "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "" }, + { "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "" }, + { "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "" }, + { "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "" }, + { "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "" }, + { "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "" }, + { "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "" }, + { "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "" }, + { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "" }, + { "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "" }, + { "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "" }, + { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "" }, + { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "" }, + { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "" }, { "speed", SEC_GAMEMASTER, false, NULL, "", modifyspeedCommandTable }, - { NULL, 0, false, NULL, "", NULL } + { NULL, 0, false, NULL, "" } }; - static ChatCommand commandTable[] = + static std::vector<ChatCommand> commandTable = { - { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, - { "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL }, + { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "" }, + { "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "" }, { "modify", SEC_GAMEMASTER, false, NULL, "", modifyCommandTable }, - { NULL, 0, false, NULL, "", NULL } + { NULL, 0, false, NULL, "" } }; return commandTable; } |