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GameObjectAI.h
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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-12
refactor(Core): Make ObjectGuid const (#23170)
天鹭
2024-10-01
refactor(src/server/game/AI): remove unused imports (#20095)
Francesco Borzì
2023-12-15
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
avarishd
2023-01-29
feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Skjalf
2022-07-15
refactor(Core/AI): factory functions cleanup (#11779)
IntelligentQuantum
2022-02-14
fix(Core/Misc): Change const to be after type name (#10591)
Kitzunu
2022-01-03
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979)
IntelligentQuantum
2021-11-08
refactor(GameObjectAI): Change self-accessor to "me" (#9041)
Kitzunu
2021-10-14
fix(Core/DungeonFinder): Seasonal bosses are available only via Dunge… (#8056)
UltraNix
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-12
refactor(Core/Game): restyle game lib with astyle (#3466)
Kargatum
2019-12-01
refactor(Core): rename namespaces and macros to acore (#2454)
Viste
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-12
Refactoring part 2 [W.I.P]
Yehonal
2016-06-26
converted all tabs to 4 spaces
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal